• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

FS2002 models in FSX?

I was going to ask the same question.

We lost most of our gmax files to a HD crash. I was hoping that ModelConverterX would come to our rescue.

David
 
In terms of basic 3D Objects, YES. They work without any issue. Things get screwed up though if you use Alpha channel and BGL Lights etc . Same goes for the FS2002 Ground Poly's as long as you maintain proper separation. I hope that gives you some insight ;)

EDIT: With same goes for FS2002 Ground Poly's I meant: They work the same way as standard 3D objects.
 
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Hi,

At the moment ModelConverterX can not import FS2002 files directly. The BGL scenery files can be decompiled to SCASM code and then imported. That should work very well.

For aircraft MDL files that is no option, I am not aware of a way to do that at the moment. But it is at my todo list.
 
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