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[FS9] AI parking on wrong "gates"

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43
Country
germany
Hi, the last hours I'm facing a curious problem : I like to give each acft-type its right "gate", e.g. an Eurofighter should park in an TenPack(a new german shelter system with 10 maintenance boxes in one row), the usable height is around 5.5m - so no Tornado should enter one of these boxes. Guess what happens, all Tornados are parking in these boxes :banghead: , but no Eurofighter ! I define the radius 14m , because the wingspan in aircraft.cfg is given with 45.8ft - the same as a Tornado.
Tornado:
atc_airline=German Air Force
atc_parking_types=MIL_COMBAT
atc_parking_codes=JB31,TOR,31TO
Eurofighter :
atc_airline=GERMAN AIR FORCE
atc_parking_types=MIL_COMBAT
atc_parking_codes=EUF1,31EF

So what can I do to nail the Eurofighters in the right boxes and no Tornado will ever enter ? May I edit the wing_span=45.8 to the right dimension, without any damage ? Any Idea ?
 
Which parking codes are you using in the parking spot properties?

That will assign a PRIORITY to aircraft with the same code. The ONLY way to keep an aircraft from parking in a spot, is to make the spot too small for the aircraft size.

As far as wing span - the aircraft wing span is divided in half, then converted from feet to meters, then rounded UP to the next whole meter.

FS does that automatically, so changing the wing span number by a small amount will not make the AI aircraft behave differently.

BTW - an aircraft with a wing_span= value of 45.8 would have a parking spot size of 7M not 14M. Because the parking spot size is set as the radius, not the aircraft wing span.

EDIT

The reference I see for the Tornado is for a wing_span=45.8 which is a 7M parking spot size, and the Typhoon2000 Eurofighter as wing_span=35.11 which is a 6M parking spot size. If you use that wing span and 6M parking spots - any correctly configured Tornado's will not park there.
 
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Which parking codes are you using in the parking spot properties?
... the normal HAS are assigned to 31TO (Tornado) and the TenPacks are assigned to 31EF (Eurofighter).

As far as wing span - the aircraft wing span is divided in half, then converted from feet to meters, then rounded UP to the next whole meter.
that works for FSX, not for FS9 !

BTW - an aircraft with a wing_span= value of 45.8 would have a parking spot size of 7M not 14M. Because the parking spot size is set as the radius, not the aircraft wing span.
The documentary to ADE 1.50 tells something different, for FSX use the half wingspan as a radius and for FS9 use the full+ wingspan as the radius, but both acft have the same size listed in aircraft.cfg and the ADE docs tells that FS takes the values from the model.mdl and not from aircraft.cfg, which could be manipulated

any correctly configured Tornado's will not park there.
that is the next problem, e.g. each available flyable Tornado (IRIS, Lago, LJL) have different dimensions , so the AI ones. The LJL-model ist around 1m to big in each directions - it doesn't fit to my exactly modeled HAS.
 
forget the wingspan in FS9!

it is the radius of the mdl file ...

(and can easily modified by AFCAD2 - Tools - Aircraft editor! )
 
it is the radius of the mdl file ...

(and can easily modified by AFCAD2 - Tools - Aircraft editor! )
OK, I installed the AFCAD 2.21 and started the Aircraft Editor. I checked the values : Tornado R=10m and Eurofighter R=13m , should I change them to the right wingspan values , Eurofighter 10,95m > 11m and 8,60m-13,91m > 14m OR half of them ?
 
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change the Tornado to 13.5m

and the Tenpacks to 13.2m to avoid the Tornados

if you change the wingspan, you change the flight dynamics!
 
Thanks for the quick reply, changing the aircraft radius with Aircraft Editor helps !
 

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which addon of ETNN do you use?
my own !
if its your own, you have to build higher "Tenpacks":D
hhmmm , yes I could simply build higher TenPacks, but why ? The flyable Eurofighter fits ! The Eurofighter should have a height of 5.28m , usable height is 5,50m , the AI-Eufi is around 6m . I build a completely new ETNN with many custom-made 3D-objects(3DS) , like shelter, TWy/RWy-lights, LärmSchutzHallen, Tower , FireDepartment and so on ...
 
so we have to shrink your AI-EuFi :cool:
of course ! :p
which AI_Eufi do you use?
Nick Black's ! btw is there any paintkit out there? Because I need some FighterBomberWing (JBG31) 31 Fighter/Trainer. At this moment some EADS, JG73 / JG74 and TSLw1 are visiting daily/weekly Nörvenich and making some Touch 'n Go Exercises ! And the former Tornado-equipped Wing is active in the northeast - in the northwest it is planned to reactivate the F-104G Starfighter.
 
I tried to contact Nick by a PN in MWAI forum.

Perhaps he has a solution...

(I really dont know how to shrink a xxx.mdl )
 
I tried to contact Nick by a PN in MWAI forum.
Perhaps he has a solution...
(I really dont know how to shrink a xxx.mdl )
... no way to shrink the mdl-file of an acft , scenery-mdl's can be scaled, but only in all 3 dimensions. There are so many payware-addons out there, which have not the right dimensions, you wouldn't believe. Specially for this "feature" I've build a scale-box to see which addon fits or not ... This box give me an idea how precise an addon is( length within 33cm, span within 50cm and height within 33cm) Maybe you think "what a nerd" , but I build Shelters all kind, and those HAS should not to much oversized only to fit a certain acft. Goal is to stay within a 5%-10% error-margin.
 
Hi,

I do not know about the landing gear compression in the AI version, but if dynamic, then you could try to change that in the contact points section so that the landing gear compresses a bit more when at rest and maybe that way it may fit in your hangar? But it will never be possible to bridge a difference of 1m, that would be a bit too much.
 
Hi,

I do not know about the landing gear compression in the AI version, but if dynamic, then you could try to change that in the contact points section so that the landing gear compresses a bit more when at rest and maybe that way it may fit in your hangar? But it will never be possible to bridge a difference of 1m, that would be a bit too much.
yeah , pimp my Eufi !:D You remember that there is only a handfull of cm between the centerFuelTank and the ground ??? I thought about max load , just for a second - I'm kidding :D We are talking about 50cm , there is no other way than a correct model ! Maybe another designer ...
 
Hi again,

Well, as the flyable Eurofighter fits, as you say, then strip the model, delete the cockpit features, the panel, vc, simplify the textures, then add the cfg and the air file from Nick Black's one to it.
 
Well, as the flyable Eurofighter fits, as you say, then strip the model, delete the cockpit features, the panel, vc, simplify the textures, then add the cfg and the air file from Nick Black's one to it.
... tooo much polys, for AI(not only one AI-acft) you need a special for this purpose designed model, the texture, panel are not enough to strip down. The aim is to get a really framerate-friendly body ... I've stripped a CS F-104 to make my ETNL/EDXK Leck scenery more alive - frame drops to a third !
 
... no way to shrink the mdl-file of an acft , scenery-mdl's can be scaled, but only in all 3 dimensions. There are so many payware-addons out there, which have not the right dimensions, you wouldn't believe. Specially for this "feature" I've build a scale-box to see which addon fits or not ... This box give me an idea how precise an addon is( length within 33cm, span within 50cm and height within 33cm) Maybe you think "what a nerd" , but I build Shelters all kind, and those HAS should not to much oversized only to fit a certain acft. Goal is to stay within a 5%-10% error-margin.

MAIW says that Nick Black is no more active in FS modelling.
They have the source code, but it is to much work to modify the mdl.

I suppose, it is not only the shrinking of the mdl.
All textures have to be changed too (?)

Since the NBAI mdl is used so often, I think we have to live with this mdl...
:(
 
... tooo much polys, for AI(not only one AI-acft) you need a special for this purpose designed model, the texture, panel are not enough to strip down. The aim is to get a really framerate-friendly body ... I've stripped a CS F-104 to make my ETNL/EDXK Leck scenery more alive - frame drops to a third !

there are few other freeware AI Eufis.

one is included in ai_miljet_kaufbeuren-v2.zip

Alphasims Freeware fs2002 could be a candidate (the fs2004 mdl is to big!)
 
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