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Hi,
I've searched the threads and have found mixed answers to my question.
Ok, I hav been creating FS9 sceneries for a year and just recently Ive cnonverted one to FSX(A). So far the scenery ahs turned out to be 95% perfectly compatible. Created a new AFCAD with flattening for the gorund scenery, working great with minor bleed throughs (I think the compiling method of ADE solves a lot of this!).
Anyhow, had some general conversion questions:
1. Some FS9 Transparencies are no longer transparent in FSX. What are the MCX paramters I need to adjust? My transparencies have LM for night light effect, if I adjsut the daylight texture first, will the LM copy the same parameters as the daylight so that it works in FSX? (MCX question)
2. If I have an FS9 object that has been tewaked using MDL Tweaker to "rotate to user", will it work in FSX?
3. In FS9 the maximum texture size was 1024x1024 pix. What is the maximum in FSX?
4. Have been using ADE 1.6 to place objects in the FSX scenery. Is there another tool similar to Abacus EZ Library that would allow you to place objects "live"
5. Runway lights, do I still need to use Airport to create runway lighting over photoreal runways? What about Taxiways?
Thank you so much, this looks promising!
I've searched the threads and have found mixed answers to my question.
Ok, I hav been creating FS9 sceneries for a year and just recently Ive cnonverted one to FSX(A). So far the scenery ahs turned out to be 95% perfectly compatible. Created a new AFCAD with flattening for the gorund scenery, working great with minor bleed throughs (I think the compiling method of ADE solves a lot of this!).
Anyhow, had some general conversion questions:
1. Some FS9 Transparencies are no longer transparent in FSX. What are the MCX paramters I need to adjust? My transparencies have LM for night light effect, if I adjsut the daylight texture first, will the LM copy the same parameters as the daylight so that it works in FSX? (MCX question)
2. If I have an FS9 object that has been tewaked using MDL Tweaker to "rotate to user", will it work in FSX?
3. In FS9 the maximum texture size was 1024x1024 pix. What is the maximum in FSX?
4. Have been using ADE 1.6 to place objects in the FSX scenery. Is there another tool similar to Abacus EZ Library that would allow you to place objects "live"
5. Runway lights, do I still need to use Airport to create runway lighting over photoreal runways? What about Taxiways?
Thank you so much, this looks promising!




