Hi,
I've come across a weird issue converting Dave Garwood's FS9 Avro Anson model to P3D format. None of the visibility conditions seem to be taking.
Started the usual way, converted the external model with the Propx_still animation. Isolated the Propx_slow and Propx_blurred animations and merged them with the main model.
Assigned the appropriate visibility conditions but when I tested the model in P3D all that I saw was the Propx_still. If the engine was running the prop would rotate and if I killed the engine the prop would stop. Exactly the behaviour that is seen if the visibility condition isn't assigned.
As a test I assigned one of the props the propx_blurred visibility condition. When I tested in the sim the prop wasn't displayed even though the engine was running and it should have been.
I then assigned the prop the landing light visibility condition. When I turned the lights on the prop briefly appeared and then disappeared again.
I added a light to the model and assigned it the landing light visibility condition. The same behaviour was seen, turning the lights on would flash the landing light on for second and then it would go off again.
This is exactly the same modeldef.xml that I have used to convert a number of AI and user flyable aircraft with no issue.
Would anyone have any ideas about this issue?
Thanks
Gavin
I've come across a weird issue converting Dave Garwood's FS9 Avro Anson model to P3D format. None of the visibility conditions seem to be taking.
Started the usual way, converted the external model with the Propx_still animation. Isolated the Propx_slow and Propx_blurred animations and merged them with the main model.
Assigned the appropriate visibility conditions but when I tested the model in P3D all that I saw was the Propx_still. If the engine was running the prop would rotate and if I killed the engine the prop would stop. Exactly the behaviour that is seen if the visibility condition isn't assigned.
As a test I assigned one of the props the propx_blurred visibility condition. When I tested in the sim the prop wasn't displayed even though the engine was running and it should have been.
I then assigned the prop the landing light visibility condition. When I turned the lights on the prop briefly appeared and then disappeared again.
I added a light to the model and assigned it the landing light visibility condition. The same behaviour was seen, turning the lights on would flash the landing light on for second and then it would go off again.
This is exactly the same modeldef.xml that I have used to convert a number of AI and user flyable aircraft with no issue.
Would anyone have any ideas about this issue?
Thanks
Gavin

