I am forced to look the videos again since on several the knowledge which was transferred per minute was too high for me. But since the videos are online (and I hope they will stay online) this is no problem and just a matter of myself.
hah, yea I really did a 90-min presentation in 60-min
The videos will be online for as long as Google/YouTube is around so not much worry there.
Anyway I still have a few more examples like this but I do not want to make that presentation that bad. I just found it "displaced".
Wasn't around for this talk and haven't had time to watch it yet but I'll just say that no talk material was previewed or "vetted" by the organizers beforehand. Still, despite Mathijs' affiliations I can understand how his long-time experience in the industry could easily rub some people the wrong way. I often find myself unintentionally talking cynically towards newcomers to the game dev industry I've been part of for almost 15 years now.
I hope for 2014 we can even go a step beyond and maybe ask that a real developer from P3D joins our little freakish group who can tell us a bit more of the deeper things in FSX/P3D. Also is it maybe possible to get the slides as .pdf download? Then I can print me them out, add notices and so on, so that I have after each FSDevConf something like: "The Integral knowledge of this year"
We actually did talk to Lockheed Martin about a keynote lecture on P3D but the timing was not right, since they were so busy with v2. They have a small team, so taking time away to do a lecture is a bit impractical most times but hopefully with enough lead time for the next one they can get something together, as well as others involved in X-Plane.
I like the idea of making slides available. We'll look into that.
The presentation on ground textures was excellent
However, I feel it has been superseded by the GP features in ADE 1.6 Beta.
I was interested in ChronoLapse which I had never heard of. Attached is a short video of AI following GP created ground lines.
To be fair, I did say that at the end
But that's still in beta and I've never had time to play around with it, whereas the techniques I discussed are well-established and already proven in a commercial environment. Regardless, there was a ton of other related stuff I wanted to talk about anyways, like testing with Chronolapse, the AI issue (that can help people understand how to do drive-thru parking pathing properly), etc.
Speaking of - your video doesn't seem to be encoded properly. At least for me, I get nothing but this pastel colored mess