After compiling a static scenery ship model that is suppose to have a rotating radar on the mast, using XtoMdl, and then "Instant Scenery" to place it in FSXA, I find that the radar dish is not up on the ships mast. But rather inside the ships hull on the ocean surface, and centered amid ships. Not rotating either.
Works fine when compiling with makemdl for both FSXA and FS9.
If I compile through FSDSXtweak, the radar dish is where it is suppose to be, up on the mast. But still not rotating.
I read something about animating an object with FSDSXtweak. But not sure I fully understand how to do that.
Thanks for any help.
Works fine when compiling with makemdl for both FSXA and FS9.
If I compile through FSDSXtweak, the radar dish is where it is suppose to be, up on the mast. But still not rotating.
I read something about animating an object with FSDSXtweak. But not sure I fully understand how to do that.
Thanks for any help.


