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FSDSTweak - Reflective Windows - Fluro Green?

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101
Country
australia
Hi,

In relation to my other thread i've made some progress, I've just about go the reflection all done, but the windows are reflecting really strong and fluro green?

I've been following the FSX SDK, but i'm sure i've missed something.

Below are my setting in FSDS Tweak, the page i've been looking at in the SDK, and the result of my test.


greenwindows.jpg


settingsinfsdstweak.jpg


settingsinfsxsdk.jpg



The 2 textures are the Specular texture and the Alpha for it respectively, as you can see i've tried to match the same colours in the FSX sample in terms of the blacks and greys. Cant figure out whats gone wrong.

There is the normal texture too of course, but I didn't think it would have anything to do with it.

I'm thinking maybe its something to do with the diffuse? as I have not done it.

gatesspecular.jpg


gatespeculara.jpg


Thanks for your help, please ask if I missed anything.

Aaron
 
Thanks for your reply, I added a diffuse map under general maps which you can see in the screenshot above. The reflection is working, but still the fluro green colour? What have I done wrong?

Thanks

Aaron
 
Are you using DX10 preview mode? ... if so turn it off. It doesn't do reflection or spec mapping at all well / properly

You don't really need a spec map for this.

Use a diffuse texture like you normally would. The spec (RGB) texture you have would go fine in the alpha channel of your diffuse (inverted, though)

Then you would use blend environment by Inverse of Diffuse alpha.

You will only require a single multibit alpha (DXT3 or DXT5) texture
 
Thanks for your reply, I'm not using DX10 preview, just normal FSX.

I tried what you said, I got the Spec Texture, inverted it, then made it the alpha for the diffuse texture.

I'm not using a spec texture anymore, and I checked blend by inverse of diffuse alpha. I'm also using the "use global environment map"

Still that strange green reflection...


Maybe I'm doing something else wrong;

My diffuse texture is just the normal texture I used on the gate but now with the alpha texture I made put together in DXTbmp and saved as one texture. I then added this texture in the FSDStweak section under general maps diffuse, see screenshot.

The textures were saved as 32bitmap RGB I beleive, been doing the same for everything.

What else could there be? not sure if it means anything but the colour of the windows in the texture is a light blue.

Thanks for your help :)

Aaron

settings2f.jpg
 
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