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P3D v4 FSR playback in P3D

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I know - who is still messing with this old sim in 2024? OK, guilty as charged.

But I wanted to share this, as I was unable to find anything on it here or anywhere online.

When making your P3D scenarios in XML, there is a slightly different code for referencing the playback file - changes in bold.

<AirplanePlaybackAI>
<Playing>True</Playing>
<RecordingFilename>FA18LAUNCH29</RecordingFilename>
<TimeStamp>0.500</TimeStamp>
</AirplanePlaybackAI>


In FSX this would have been as follows:

<AirplanePlaybackAI>
<Playing>True</Playing>
<Filename>FA18LAUNCH29.FSR</Filename>
<TimeStamp>0.500</TimeStamp>
</AirplanePlaybackAI>

In comparing the FSX missions with the Tampa Tour example in the P3D sdk, I came across this.

What was happening was the AI aircraft was spawning just taking off, displaying whatever erratic behavior, but the recording was not being referenced at all.

Adding or removing the .FSR seems to not really make a difference, but changing the XML code from <Filename> to <RecordingFilename> did the trick immediately.

Sharing this for future notes - maybe somebody will find this in a search someday.
 
Cool, the aircraft or helo takes off from the ship. Got several going in one scenario, pretty fun. Why didn't I try this like 15-20 years ago?

If I leave the AI aircraft as is, they just keep flying... well past the end of the FSR recording.

So now the question is this. Once they are off the deck (and not coming back to the boat), I would prefer to just have them act as regular AI. I see 2 possible solutions here.

(1) I can deactivate the AI that did the FSR and activate a new one, regular AI flying a list of waypoints, in its same position. I managed to do this already.
This is useful for helos, where you ARE able to get them off the deck using FSR recordings but then you need an AI Aircraft to do the rest. Unless it is a very short recording (then no need for this at all).

or...

(2) I 'think' I can assign that same AI aircraft new waypoints, once the FSR has run its course. This would be a much more elegant solution, for a variety of reasons... Does this seem like something that should be possible?

Or would I need to somehow change the AI Type as well... from AirplanePlayback to Airplane...?
 
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