Hi everyone!
I am new in scenery designing and need for your help. First of all: a read a lot of ground poly topic on this forum and i can make simple ground polys in FSSC but I dont know some things. I already made taxiways with polygons used by own textures but it didn't need for texture alaginment. But now i would like to create my own textured runway and that is not possible in FSSC without map the texture. As i said i am newbie, i never designed 3D objects just made taxiways and aprons. So i installed gmax, gamepack 2004, i made and textured the polygon and set UVMAP (as i read in a tutorial) and exported to an MDL file. But how i can use it as a macro or an api in FSSC? How to convert it?
Other:
I read in this topic: http://www.scenerydesign.org/forum/showthread.php?t=170 (#10 by MCarr) that there is a Bitmap2 API in the default FSSC which i can use to lay any bitmap in my scenery easily. I don't have this file, can somebody send it to me please? It would be the better solution for me i think.
Other 2:
According to a post it is able to visible the FSSC background image in FS2004 as a texture. OK but in my FSSC the visible in Flight Simulator option is not enabled (always grey, i can't click on it). The BG pic is 512*512 bmp and i also tried with extended bitmap converted by DXTBMP but the option still inactive. This is not a right solution for me becouse i think it can just only display 4.8 m/pixel resolution but i'd like to try it.
Finally, i read about SCASM code tweaking, programming etc, but it is too complicated for me. So please write that solution only if you can explain it detailed how to do
Thank you very much!
I am new in scenery designing and need for your help. First of all: a read a lot of ground poly topic on this forum and i can make simple ground polys in FSSC but I dont know some things. I already made taxiways with polygons used by own textures but it didn't need for texture alaginment. But now i would like to create my own textured runway and that is not possible in FSSC without map the texture. As i said i am newbie, i never designed 3D objects just made taxiways and aprons. So i installed gmax, gamepack 2004, i made and textured the polygon and set UVMAP (as i read in a tutorial) and exported to an MDL file. But how i can use it as a macro or an api in FSSC? How to convert it?
Other:
I read in this topic: http://www.scenerydesign.org/forum/showthread.php?t=170 (#10 by MCarr) that there is a Bitmap2 API in the default FSSC which i can use to lay any bitmap in my scenery easily. I don't have this file, can somebody send it to me please? It would be the better solution for me i think.
Other 2:
According to a post it is able to visible the FSSC background image in FS2004 as a texture. OK but in my FSSC the visible in Flight Simulator option is not enabled (always grey, i can't click on it). The BG pic is 512*512 bmp and i also tried with extended bitmap converted by DXTBMP but the option still inactive. This is not a right solution for me becouse i think it can just only display 4.8 m/pixel resolution but i'd like to try it.
Finally, i read about SCASM code tweaking, programming etc, but it is too complicated for me. So please write that solution only if you can explain it detailed how to do
Thank you very much!

