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FSSC Photoscenery

  • Thread starter Thread starter dan
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dan

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us-rhodeisland
Hi All,

I just placed a background image in FSSC:

beta3.jpg


I noticed that the AFCAD is now under this photo. Is there any way I can raise it back up?

Thanks!

Dan
 
Hi Dan,

dan said:
I noticed that the AFCAD is now under this photo. Is there any way I can raise it back up?

Nope, that is impossible. When placing the photo with the old techniques of FSSC, you can not get your XML style AFCAD scenery to show on top. You would have to make all these elements in FSSC as well.

Another option, following the Fs2004 techniques, would be to place the photo using the mesh techniques. In that case it is displayed below the XML scenery. But the resolution of these mesh techiques is limited to 4.8 meter per pixel, so that might not be what you are looking for for your airport.
 
arno said:
Hi Dan,



Nope, that is impossible. When placing the photo with the old techniques of FSSC, you can not get your XML style AFCAD scenery to show on top. You would have to make all these elements in FSSC as well.

Another option, following the Fs2004 techniques, would be to place the photo using the mesh techniques. In that case it is displayed below the XML scenery. But the resolution of these mesh techiques is limited to 4.8 meter per pixel, so that might not be what you are looking for for your airport.

Hi Arno,

Quite odd because the markings I made in FSSC are below the photo as well.

I guess I'm stuck with Gmax then? Are there any tutorials for this?

Thanks!
 
Hi Dan,

You should be able to get the markings on top by controlling the layering of your photo and the markings in FSSC. Just the AFCAD elements remain below.

GMax won't help you here, as any GMax object will also be on top of the AFCAD elements. The only way to get something below the AFCAD scenery is using the mesh techniques. This can for example be done with SBuilder.
 
arno said:
Hi Dan,

You should be able to get the markings on top by controlling the layering of your photo and the markings in FSSC. Just the AFCAD elements remain below.

GMax won't help you here, as any GMax object will also be on top of the AFCAD elements. The only way to get something below the AFCAD scenery is using the mesh techniques. This can for example be done with SBuilder.

Then I wonder how FlightScenery get's they're aerial photos to work so well. :scratchch

I also looked at FoxtrotSierra's KBWI photo coverage - it looks like they have alpha channels where taxiways are. Hmmm.... :scratchch

Thanks Arno!
 
Hi Dan,

Using an alpha channel is indeed one option, but I think most sceneries that use high resolution photos do not make use of the AFCAD taxiways, markings etc. In most of these sceneries all those elements are also custom made to look as good as possible. That is also how I do it with the scenery I am working on.
 
arno said:
Hi Dan,

You should be able to get the markings on top by controlling the layering of your photo and the markings in FSSC. Just the AFCAD elements remain below.

OK, I have that, but I like to keep things neat and organized. Is there any way I can layer the elements and retain the separate files?

Thanks!
 
One other issue. (Sorry!)

I've noticed that at some times my photoscenery occasionally disappears and the default AFCAD textures show up. This happens the most at low altitudes. Any ideas?

TIA,

Dan
 
Hi Dan,

Are you sure that the ground is really flat at the airport? Else it could indeed happen that the terrain shows up above your ground polygon.
 
arno said:
Hi Dan,

Are you sure that the ground is really flat at the airport? Else it could indeed happen that the terrain shows up above your ground polygon.

Yes it is quite flat. I only noticed this problem when the textures started getting chopped up. Quite odd.

Also, do you have any ideas for my previous question about the layering?

Thanks!

Dan
 
dan said:
OK, I have that, but I like to keep things neat and organized. Is there any way I can layer the elements and retain the separate files?

Yes, that should be possible, although I do not understand what you mean here :). Are you not designing most of this in FSSC? That creates 1 BGL file as far as I know.

Just by setting the layer number correct, you can also layer things that are in different BGL files.
 
arno said:
Yes, that should be possible, although I do not understand what you mean here :). Are you not designing most of this in FSSC? That creates 1 BGL file as far as I know.

Just by setting the layer number correct, you can also layer things that are in different BGL files.

I am making a big chunk of the project in FSSC but I like to keep seperate FSSC files.

I do know how to layer things, but this option doesn't seem to be there for background images.

Right now the markings I'm using (thanks to your help) are on the roads layer (16). Will it be safe for me to raise this number up?

Also - I found that the airport is indeed higher than the surrounding mesh. I'll have to lower the airport a bit.

Thanks!
 
Last edited:
Hi Dan,

Humm, ok, I never used the FSSC background option myself, so I don't know on which layer it is. But I don't think increasing the layer of the roads will work, these elements seem to work only on layer 16.
 
arno said:
Hi Dan,

Humm, ok, I never used the FSSC background option myself, so I don't know on which layer it is. But I don't think increasing the layer of the roads will work, these elements seem to work only on layer 16.

Well I've found a solution. I talked to the guy whos making the photoscenery, and alpha is going to be applied to the taxiways, ramps, etc. so there's no reason for concern.

Thanks Arno for all of your help!
 
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