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FSX Display problem with the animation.

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45
Country
france
Hello
I have a display problem with the animation of a vehicle that I made for FSX SE. The animation works well in FSX if I look at it from afar. If I approach the vehicle or change my angle of view the vehicle disappears. I did the same test with an animated vehicle included in FSX and I can approach, change my angle of view, the vehicle never disappears. So it's my animation that has a problem.
I remade an animation with a cube using an empty then without empty and the problem is still there.
Has anyone encountered this problem? Do you have a solution?
To do my animation I used Blender 2.83.10 with Blender2P3D/FSX and I exported my animation using the ambient tag.
I then integrated my vehicle. MDL in the airport with ADE List/Model.
Thank you for your help.
 
My problem doesn't inspire anyone?
Am I the only one on the planet who has this problem?
I'm not on the right forum?
Help!!!!!!
 
I've seen similar things with FSX objects. I had to rebuild them from scratch, since I didn't figure out the problem.
 
Thank you for your response.
To find the origin of the problem I had already tested my vehicle as a fixed object in FSX. In this case there is no problem, I can turn around, move away, get closer, it never disappears. The problem occurs when the object is animated. Yet the animation works well in Blender and MCX.
This may be a check-off or unchecked setting in Blender or Blender2P3D/FSX. I'm new to these software and I don't understand everything. I saw a "Visibility" setting in Blender2P3D/FSX but I don't understand its usefulness. Should we look in that direction?
 
I don't think this is a purely Blender problem but why not if the Blender forum is another Fsdeveloper forum. I chose your site because it seemed to me that it was linking Blender and FSX with the addon Blender2P3D/FSX and I was hoping to get in touch with people with the same problem as me or with the developers of the addon Blender2P3D/FSX.
Thank you for your help.
 
Yep, it's right here and covers all that stuff.

 
For solutions it's here :
 
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