• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

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FSX/ESP/P3D Single Executable

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How is everyone handling SimConnect versioning in their projects? As I understand the FSX SP2 SimConnect DLL and managed assembly libraries work with both ESP and P3D.

This is great, but what happens if someone does not have FSX (and access to the client install) but only P3D or ESP? I just recently tested this, and it fails as it should.

I have a project which was compiled against FSXA SimConnect. Running it on a machine that only ever had P3D installed fails. Since P3D installs the ESP SimConnect client, and since there's no "FlightSimulator" client, the executable fails to load.

Is it possible to require either/or SimConnect clients in a C# project? If so, how? I saw some of the posts about activation contexts, but that just seems cumbersome.
 
I had asked at the P3d forum about versions of SimConnect installed by P3d and got no reply. You've answered my question.

The WindowsSxS folder needs the correct versions of Simconnect for the app you are creating. If you use FSXA and the DLL is missing on the target computer, it won't work

It might be possible to copy the correct SimConnect.dll from your WinSxS folder, and place it in the same folder as the application for distribution. I think the correct version will then be used... kind of defeats the purpose of SxS, but there you go.

Please let me know if that works.

Dick
 
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