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I join the legion of animators who export a simple animation into FSX,only to find it JUST WON'T MOVE.
I want some mesh to rotate 360 degrees in the xy plane, like a beacon or radar dish.
I create a dummy object, and link a mesh to it.
I rotate the dummy object in the xy plane and the mesh rotates with it. No problem.
I use the motion assign controller to assign TCB rotation to the dummy object, and now the mesh has link parameters Location/Rotation/Scale.
I setup 10 keys between 0 and 100, rotation only.
The dummy rotates smoothly exactly as I want in playback, and the mesh follows along.
I'm thinking...this is easy....
I use Arno's Library Creator to export the mesh and the dummy, checking the export animation box, it compiles, appears in FSX and doesn't move.
The FSX SDK documentation, IMOP, is worthless here.
Can someone suggest a possible cause?
I want some mesh to rotate 360 degrees in the xy plane, like a beacon or radar dish.
I create a dummy object, and link a mesh to it.
I rotate the dummy object in the xy plane and the mesh rotates with it. No problem.
I use the motion assign controller to assign TCB rotation to the dummy object, and now the mesh has link parameters Location/Rotation/Scale.
I setup 10 keys between 0 and 100, rotation only.
The dummy rotates smoothly exactly as I want in playback, and the mesh follows along.
I'm thinking...this is easy....
I use Arno's Library Creator to export the mesh and the dummy, checking the export animation box, it compiles, appears in FSX and doesn't move.
The FSX SDK documentation, IMOP, is worthless here.
Can someone suggest a possible cause?
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