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Hey guys,
How does one control animation speed on parts in FSX via part code for Gmax?
Is it;
Lag?
Animation Length?
Scale?
Presently I can have Lag from 75 to 100 and there is no difference. I can have Anim Length at 400, no difference.
The problem is that the parts 'flash' to their new point. Animation travel is in the blink of an eye. This would be great for driving to Walmart or going to Mars, but in FSX land, I need it to be smooth and fluid and not quick.
Thanks for any help and input.
Bill
How does one control animation speed on parts in FSX via part code for Gmax?
Is it;
Lag?
Animation Length?
Scale?
Presently I can have Lag from 75 to 100 and there is no difference. I can have Anim Length at 400, no difference.
The problem is that the parts 'flash' to their new point. Animation travel is in the blink of an eye. This would be great for driving to Walmart or going to Mars, but in FSX land, I need it to be smooth and fluid and not quick.
Code:
<PartInfo>
<Name>sunvisor_rh_down</Name>
<AnimLength>50</AnimLength>
<Animation>
<Parameter>
<Code>(L:Sunvisor Flip Down RH,bool) 100 *</Code>
<lag>400</lag>
</Parameter>
</Animation>
<MouseRect>
<Cursor>Hand</Cursor>
<TooltipText>Flip Down Sun Visor RH</TooltipText>
<CallbackCode>
(L:Sunvisor Flip Down RH,bool) ! (>L:Sunvisor Flip Down RH,bool)
</CallbackCode>
</MouseRect>
</PartInfo>
Thanks for any help and input.
Bill


