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Hey guys,
I am converting my codes to FSX.
I need to write some parts up that will appear when given a L:var code input, such as wheel chauks, etc.
I also need the original 'engine off' code, which FSX doesnt seem to support anymore.
I was wondering if you could show me the proper way it would be written.
Here is what I have so far.
<PartInfo>
<Name>wheel_chauks_visible</Name>
<Visible>
<Parameter>
<CallbackCode>(L:wheel_chauks_visible, bool)</CallbackCode>
</Parameter>
<Minvalue>1</Minvalue>
</Visible>
</PartInfo>
<Animation name="wheel_chauks_visible" guid="9144A461-9AF6-4e2c-810B-E637334AC616" length="100" type="Sim" typeParam2="wheel_chauks_visible"
typeParam="AutoPlay" />
Does that look 'feasible'?
Many thanks guys,
Bill
LHC
I am converting my codes to FSX.
I need to write some parts up that will appear when given a L:var code input, such as wheel chauks, etc.
I also need the original 'engine off' code, which FSX doesnt seem to support anymore.
I was wondering if you could show me the proper way it would be written.
Here is what I have so far.
<PartInfo>
<Name>wheel_chauks_visible</Name>
<Visible>
<Parameter>
<CallbackCode>(L:wheel_chauks_visible, bool)</CallbackCode>
</Parameter>
<Minvalue>1</Minvalue>
</Visible>
</PartInfo>
<Animation name="wheel_chauks_visible" guid="9144A461-9AF6-4e2c-810B-E637334AC616" length="100" type="Sim" typeParam2="wheel_chauks_visible"
typeParam="AutoPlay" />
Does that look 'feasible'?
Many thanks guys,
Bill
LHC
