• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

FSX Gmax; Wouldnt it be nice if.........

Messages
10,163
Country
us-arizona
Wouldnt it be nice if there was a addon program or program improvement for the Animation manager (and Attach Point Tool) in FSX Gmax that would show all parts codes in 'ALPHABETICAL ORDER!!!!!!!!!!!!!'

:eek:


Just a thought.. I knew I shoudlnt have dropped out of that programming class...

Bill
 
Or, use the built-in functionality to regroup the list according to functions...

This was discussed at Freeflight Design many months ago.

Create an "Animation Group name" such as shown in the snippet below, along with a unique GUID, then list all the GUID's for the references you wish to include within that group...

Code:
	<AnimationGroup name="Tire " guid="0xB68FC731,0x16994861,0xA41C764A,0xB2F527B4">
		<AnimationRef guid="d42f8553-3ec7-4bfc-a9ba-0d669b174ef4"/> 
		<AnimationRef guid="2788ac1a-4f88-402d-88fc-01a979ce48f8"/> 
		<AnimationRef guid="4e1cc3e5-5933-445d-80e0-b0dd693125f0"/> 
		<AnimationRef guid="33249ea2-f0e7-4e3f-9498-754697cf50bb"/> 
		<AnimationRef guid="2c52a54a-9902-487a-a355-d00874ce7d0f"/> 
		<AnimationRef guid="6114e2ca-5fb8-4d20-a880-56945094247f"/> 
		<AnimationRef guid="aa67f522-28c5-4d09-a246-2823d34a686b"/> 
	</AnimationGroup>

Including this in your modeldef.xml file will cause a "selection box entry" to be added to the Animation Tool in the upper left corner. Selecting the "Tires" group will then disply ONLY those entries related to "tires" in the Animation List window! :D
 
Last edited:
Hey guys,

Yes, I could go through and regroup everything into alphabetical order, and I know how to do the groupings. But when you are converting an entire plane over, looking for one single thing, like Tailhook, or Gen Starter, Pitot Heater, Air Shutoff, Water Rudder.... Talk about frustrating...


Oh well..

<--- in Captain James T. Kirks famous accent;

'Must....

hold....

on.....!'
 
Well, the point is Bill...

...you only have to do it once!

From that point on, anytime you add something new, simply make certain to copy/paste the GUID to a new entry in one of the existing "groups," or create a new "group" category.

This way, whenever I am working, I may find one I've already done that I can use instead of having to "reinvent the wheel" so to speak... ;)
 
Back
Top