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FSX Tools Attach; Reassigning Protocols?

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us-arizona
Hey guys,


I have a knob which I wish to reassign to a new Mouse Rect.

How exactly would I do this. Remember, its 're-assigning' over an old one.

If I click on the button 'New Assignment' , it stays on. I dont know if any of what I am doing is working, as the button seems to have its previous assignment permanently locked in.




:spam: :spam: :spam: grey eyebrows ointment, diet coke, and :spam:
 
Let me re-explain this.

How does one give a part a new Attach Point/Mouse Rect if it already has one?

Does one click on the green outlined button 'New Mouse Rect'? or does one simply select a new Mouse Rect assignment and click 'Assign to Object'?


Presently I am having no luck with either of these.



Why is it that I have to be the poster child on these wierd situations...?


Bill
 
Why is it that I have to be the poster child on these wierd situations...?


Bill


My visual image of you is that of "Figment" - the cartoon character at the Kodak Pavilion/Ride in EPCOT - that little flying dragon character is the representation of the creative spark, epitomized by the phrases... "What if...? I wonder if..."
 
Worst case ... can't you export the part, delete it from the current scene and then re-import it (I presume that the assignments, etc are "lost" when merely exporting/saving the part as a new scene?

Then, re-create the new mouseRect etc.?
 
AHHHHH!!!!

It works perfectly fine in the FS9 model! I'll import them from there and re-integrate.

:D

Youre awesome Felix..


I have to tell you.. I tried (this latest time) assigning them with 'Attach Tool/Empty' with 'New Attach Point' button selected/depressed. In FSX, they were invisible...

I slid into mild depression..

If it were up to me and I didnt do this for a living, I would quit making planes for FSX.



Bill
 
My visual image of you is that of "Figment" - the cartoon character at the Kodak Pavilion/Ride in EPCOT - that little flying dragon character is the representation of the creative spark, epitomized by the phrases... "What if...? I wonder if..."

I'll have to check that out, lol...



:spam: :spam: :spam: green eggs and :spam:
 
Right click on the part, and open the Properties window. Select the "User defined" tab, highlight and delete the existing entry.

Now create your new MouseRect entry...
 
Thanks Bill..

I was at witts end. I just found out 4 more switches were not working right and tried to reassign them also, which didnt work.

I did look in the SDK and only found things on 'assigning' them (Attach to Geometry).


I am so tired.. I wanted to make 5 planes this year. I cant even redo one in under 6 months...


Bill
 
I am so tired.. I wanted to make 5 planes this year. I cant even redo one in under 6 months...

The first "conversion" is always the hardest. I have to admit though that I had a huge advantage, having been part of the FSX "beta team" I was aware of what would be required for "conversion" early on...

...which in turn meant that I could get a very early start on "converting" all of ESDG's existing models, as well as structure a/c alrealy in the pipeline such that "conversion" will be much easier. :cool:
 
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