n4gix
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The Alpha channel of the bitmap assigned to the Diffuse Color slot is what controls transparency...
This is very clearly described in the FSX SDK, but oddly enough you need to look in the "New Aircraft Procedures" chapter of the "Environment Kit/Modeling SDK" section.
There is a list of FSX Material "recipies" that -if followed precisely- will yield the desired results. Pay particular attention to the "Glass" recipie!
BTW, the "Opacity Map" slot's information is not even exported when compiling your model file!
This is very clearly described in the FSX SDK, but oddly enough you need to look in the "New Aircraft Procedures" chapter of the "Environment Kit/Modeling SDK" section.
There is a list of FSX Material "recipies" that -if followed precisely- will yield the desired results. Pay particular attention to the "Glass" recipie!
BTW, the "Opacity Map" slot's information is not even exported when compiling your model file!







