• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

FSXDxTweak v1.5

n4gix

Resource contributor
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unitedstates
FSDS users can download and use Dave Nunuez's program from avsim.com fsdsxtweak_v1_5.zip:

FSDSxTweak v1.5 - This tool allows you to add various tweaks (such as bump mapping and specular mapping) to your FSDS v3.5.1 generated .x files, which is not allowed by the FSDS interface. This tool requires FSDS v3.5.1 and the FSX SDK for XtoMdl. THIS NEW VERSION fixes many horrible bugs in 1.4, and as an apology for that(!), adds the ability to have dynamic shadows in the VC (as in using ShadowMapReady). PLEASE NOTE that this program requires the Microsoft Visual C++ 2008 Redistributable Package to work - available for free from their website.
 
Hi Folks

Bill -
Does this tweak-tool also include attachpoint generation ?

TIA
ATB
Paul
 
Hi Folks

Bill -
Does this tweak-tool also include attachpoint generation ?

Not at this time. Since the "method" has been exposed at http://freeflightdesign.com, Dave is exploring how to best implement it programmatically.

I worked with Louis Sinclair to help him to get this working in FSDS v3.5x... it's a bit on the clumsy side, but it does work... :tongue-ti

http://www.aerodynamika.com/cgi-bin/yabb/YaBB.cgi?num=1192659129

"The key is creating a PartDataDefs.txt file, with the appropriate XML "blurbs", as described therein, and using/creating the appropriate entries in the modeldef.xml file."
 
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