I created a mission using the wizard and an existing flight plan containing 40 waypoints and gates with associated rectangle areas and triggers. Twice while debugging I have gone through a gate and the next waypoint showed over 4000 miles away. I discovered that in spite of the correct location showing in the mission editor it placed the waypoint and associated gate and rectangle at 0 degrees latitude. I had to change the location and then change it back in order to get it to work. This wasn't that difficult when it was ust a few gates in on the debug process, but now I'm at gate 28 and it shows over 4000 miles, but this time I discovered it created the waypoint and gate at 0 degrees longitude. When I modify the locations it doesn't show up in my autosave through FSUIPC, but I think it shows when starting from the beginning, but that will take over 3 hours to debug. Are you guys aware of this and is there a quick workaround? One peculiar thing in using the send and grab feature the plane is sent to the correct coordinates, but the gate doesn't show. Even if using the send in the gate module.

