- Messages
- 539
- Country
I think I'm finally getting closer to making sloped airports using TIN files. I am posting what I've come up with so far and hopefully more knowledgeable folks here would be able to point me towards the finish line.
To get the airport bound shapefiles, I open a stock airport in Airport Design Editor to give me the Scenery/####/scenery/cvx####.bgl file I need. I use CVXExtractor to get the FLX airport bound shapefiles, which I have to open up in SceneryBuilderX and export again so it has the proper CRS.
I then import my airport bounds in QGIS, then download the 1/3 arc-second TIFF from USGS that covers the airport I am working on. That gives me a raster elevation file and a vector airport boundary file.
Here is where I am probably starting to veer off course:
I have 10m terrain, which comes from the same USGS files, so a TIN file made from the same source data should be close enough. I have QGIS clip out the raster area so I am only left with airport boundaries. I then turn that data into 1.0 meter contour lines, which I then turn into points. Then I run Delaunay triangulation and get my polygons (see image below).
I am unclear about what process will eliminate the areas outside of the airport bound, or how to turn my project into something that another program (Blender maybe) can turn the data into a triangular polygons that will be used by the sim. Any input would be greatly appreciated.
To get the airport bound shapefiles, I open a stock airport in Airport Design Editor to give me the Scenery/####/scenery/cvx####.bgl file I need. I use CVXExtractor to get the FLX airport bound shapefiles, which I have to open up in SceneryBuilderX and export again so it has the proper CRS.
I then import my airport bounds in QGIS, then download the 1/3 arc-second TIFF from USGS that covers the airport I am working on. That gives me a raster elevation file and a vector airport boundary file.
Here is where I am probably starting to veer off course:
I have 10m terrain, which comes from the same USGS files, so a TIN file made from the same source data should be close enough. I have QGIS clip out the raster area so I am only left with airport boundaries. I then turn that data into 1.0 meter contour lines, which I then turn into points. Then I run Delaunay triangulation and get my polygons (see image below).
I am unclear about what process will eliminate the areas outside of the airport bound, or how to turn my project into something that another program (Blender maybe) can turn the data into a triangular polygons that will be used by the sim. Any input would be greatly appreciated.