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FS2004 Gauge 3D can be done under FS2004 ?

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37
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france
Hello,

My question is very simple: David W. has made an excellent tuto on "How to build Gauge 3D with FSX" and I has build my own gauge for FSX very quickly.
But I have also some aircrafts what I build with FS2004 SDK and I am interested by "Howto to realize a gauge 3D" with FS2004 ...

Building gauge with FSX, you use GUID an Animation Manager but this tools doesn't exist with FS2004 ... Do you have a solution ?

Thanks for your reply.
Didier
 
David's 3D gauges are lovely things and his comprehensive walkthroughs are very helpful (if you understand French!) but FS2004 has one major problem - object vertices in the VC closer than 4mm will be welded together by the compiler on export to the sim. This is why you don't get such detailed 3D modelling in FS2004 VCs. XML-generated 2D gauges are the order of the day.

There is a workaround, but you'll need to talk to Lionheart for the details - heavy bgl voodoo involved... :duck:
 
Yep, Tom is on it.

With FS2004, if you make super small parts, you will need to simply run the model through the new 'unlimited export system' or ULE and your parts will be perfect in FS2004.


With 'model animation' for 3D, you simply add in the code in the Gmax Plugins folder in the parts XML file. Have you created FS2004 custom animations before? With FS2004, you simply add the name of the animation to the name of the part (such as c_gear_01) and your part will then animate. So, if you create some code (a custom animation code block) in the parts XML file, such as my_new_ASI, then you would name the needle (part that will animate) to 'my_new_ASI_01' (with Gmax you need the 01, with FSDS, you need just a 1), and Voila. Then animated it, like 0-100, or 1-25-50-75-100, etc, etc. Export and test in FS.


Its alot more easy to create planes in FS2004 with custom animations. No GUID's and double code inputs, no animation manager, no attachpoints, etc, etc, etc. Just name it, animated it, export it, done.

If you need help on exporting via Gmax to FS, I can set you up, just let me know. If you work in FSDS, you will need Doug (PropTrash) Kallens tutorial, which I 'think' might be at AVSIM.com, (not sure).


Bill
 
Thanks a lot Bill and Tom,

I am French simmer and I know very well David (we works together on a Mosquito DH98 project).
As he has only FSX, he cann't help me on this subject and it is for this reason that I post here my question.

Bill, I follow with very interest your post on 'Unlimited export system' in FS2004 and I even made a french traduction of yours works here: http://www.pilote-virtuel.com/viewtopic.php?id=25147

If the solution is so simple, I will try this week to add a 3D gauge on my FS9 plane !

Thanks you !
 
Hey Didier,

Roger that. Let us know if you need any help. Once you do a few gauge code translations from FSX to FS9, it gets easy.

I will be updating the Gmax FS2004 ULE tutorial. We have found out a few things since it was written.



Bill
 
Thanks you for your advices, Bill ... :teacher:

I spend my week-end trying to program a 3D gauge for FS9, I succed on time and I mad a modification that destroy all my work :scratchch

This night after 3 hours of trials, I finish to find the solution: I click on my file MAKEMdl.parts.xml and IE will open it ... and I find an error in an piece of code that I copy in it without any verification :banghead:

After modification of this code my animation on this gauge will function !!!

Thanks to you :wave:
 
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