• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Gaya Simulations - Job Posting: Prepar3D Scenery Developer

Messages
35
Country
israel
Gaya Simulations is looking for a talented Prepar3D developer to help us create beautiful products now and in the future.
We're one of the largest companies in the flight sim space, with over 50 current employees and contracted with the biggest names in the industry, including Microsoft for projects in the MSFS space. That's not to say we're a one-sim brand -- quite the contrary, in fact -- which is why we're looking to grow our Prepar3D repertoire with fresh faces.

The ideal candidate should have good experience with Blender or 3DSMax, as well as Adobe Photoshop and Substance Painter. Other CAD experience is a plus as well.
In terms of in-sim development, we're looking for someone well-rounded, with experience with CGL (ortho), autogen manipulation, ground poly, AFCADs, terrain design, vegetation work and (static + dynamic) lighting, to name a few.

Apply here
 
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