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Gen Buildings

Messages
216
I have setup a group of Gen Buildings with SBuilderX.
For one of them I am trying to use the bottom sections 71-78 or 104-105 (size of the building is 18*16m), but it does not render properly (something like missing textures).
Is there something wrong with the specific textures or am I doing something wrong?


EDIT
I deleted that building and draw again. Now bottom textures appeared (78) but the gable shows the whole texture sheet (instead of only the selected).
 
Last edited:
Hello,

When you say "... does not render... " and "shows the whole ..." are you referring to FSX or to the view window inside SBuilderX? In any case, let me say, that I was never able to discover how FSX applies the textures to the buildings. So, do not be surprised if what you see in the SBuilderX window is not the same as in FSX. The implementation in SBuilderX followed ideas that Helmuth Hauck and Luis Feliz Tirado sent to me a long time ago.

At, this moment, I am in need of help, to rewrite the viewing routines inside SBuilderX to work in 64-bit platforms. The older routines were written in managed DirectX3D which are one available as 32-bit DLLs.

Regards, Luis
 
Rendering within SBuilderX is always OK (as far as I have seen).
The problem lies with FSX rendering.
The problematic rendering appears as monochrome building sides.
(Pls note that I have observed that with specific textures as mentioned in op).
 
There must be something wrong with some GenBuildings textures, or in the way SBuilderX handles them (in some other cases I have seen flipped textures - comparing what you see in SbuilderX and what you get in FSX).

The building in the foreground of the attached photo corresponds to the following entry in the xml file:
<!--Generic_Building_Object_Obj_8-->
<SceneryObject
lat="66.3667526245117"
lon="14.299370765686"
alt="0"
altitudeIsAgl="TRUE"
pitch="0"
bank="0"
heading="138.5584"
imageComplexity="NORMAL">
<GenericBuilding
scale="1"
bottomTexture="99"
roofTexture="37"
topTexture="43"
windowTexture="53">
<RectangularBuilding
roofType="RIDGE"
sizeX="19"
sizeZ="12"
sizeBottomY="4"
textureIndexBottomX="207"
textureIndexBottomZ="271"
sizeWindowY="0"
textureIndexWindowX="428"
textureIndexWindowY="110"
textureIndexWindowZ="256"
sizeTopY="0"
textureIndexTopX="256"
textureIndexTopZ="256"
textureIndexRoofX="3840"
textureIndexRoofZ="256"
sizeRoofY="2"
gableTexture="1105"
textureIndexGableY="128"
textureIndexGableZ="128" />
</GenericBuilding>
</SceneryObject>


Can anyone please shed some light on this?
2014-3-24_13-21-25-736.jpg
 
Important Note !
Most (if not all) of the issues reported here, are addressed in the wiki tutorial by Helli, dated 2009 (which I just discovered).


Perhaps there are some more FSX quirks than the ones in the tutorial, but all main issues can be found and answered there.
From what I could see, SBuilderX does not always depicts the texture application as in-sim, but this is a FSX issue.
Beyond that, SBuilderX does not show Gable textures 0-151 and 2000-2036 (although they are used by FSX).
 
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