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how lod generator work please ? I dont have option to generate xml option with limit minsize. (i dont understand what minsize is ?)Easiest way is to load your blender generated GLTF into MCX and use the LOD generator......piece of cake. When exporting the gltf, click generate XML option with Limit MinSize option.
You're welcome![]()
Thats where the xml file comes in , you need to do a little bit of coding.ok thank you very much. How can I find out or adjust the distance at which the object's level of detail changes? i dont have understand this point. Exemple i can see at 1m my object with 120 000 triangle but how meter for my object with 60 000 triangle ?

MCX does that for you automatically within the generated xml.....thats the beauty of itok thank you very much. How can I find out or adjust the distance at which the object's level of detail changes? i dont have understand this point. Exemple i can see at 1m my object with 120 000 triangle but how meter for my object with 60 000 triangle ?

Hello. all files (ballefoin_LOD0.bin. ballefoin_LOD0.gltf, ballefoin_LOD1.bin, ballefoin_LOD1.gltf etc) are in \PackageSources\Scenery\lflxx\MyModelLib\models\ballefoinAre the gltf's in your project folder?
Respecting the LOD values makes no difference, they should still be loaded by the sim (even though they may not display).
check your private message. Thank you for your help.can you share your XML, gltf's, bins and textures? I'll take a look at it.