• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

GMax Advice

Messages
1
Country
unitedstates
Hi there, I'm currently a scenery developer for FSX/P3D, and I have gotten the hang of ADE. In order to further progress my airports, I need to learn GMax. But unfortunately, I cannot find any tutorials that cover specifically what I'm trying to do (everything needed to make a quality airport). The tutorials provided are just simply too vague for me to understand how to complete the entire process of ground polygons and models etc. Any help would be greatly appreciated!
 
How to create buildings:

http://www.fsdeveloper.com/wiki/index.php?title=Creating_a_simple_object_in_GMax_video_tutorial

How to create ground polygons:

http://iblueyonder.com/ground-poly-tutorial/

Do not use the sections: "Step 4 Exporting the Runway BGL" or "Step 5 Tweaking the ASM Files". Export instead as an FSX Scenery Object and then use the ModelConverterX Ground Polygon Wizard to create the actual ground polygon.

Using the MCX Ground Polygon Wizard:


http://blogs.msmvps.com/arnogerretsen/2011/02/06/ground-polygon-wizard-available/
http://www.scenerydesign.org/2011/04/seasonal-textures-in-the-ground-polygon-wizard/
http://www.scenerydesign.org/2012/05/ground-polygon-wizard-upate/

Other help?

http://www.fsdeveloper.com/forum/threads/exact-steps-for-ground-polygons.405433/
 
The page comes right up for me when I click on the link.

Try this link? (copy and paste)

Code:
http://www.fsdeveloper.com/wiki/index.php?title=Ground_Poly_Tutorial_for_the_year_2014%2B
 
The wiki page link is right. The links to the tutorials are broken, both parts 1 and 2

Inviato dal mio SM-J500FN utilizzando Tapatalk
 
Hi Rossrio,
I pulled them out sometime ago since there were a lot of people using these tutorials but gave me no credit. Not their fault because I forgot to put my name on them. I have changed them and put the links back again.
Hope these help you with scenery making.
 
Last edited:
Hi Rossrio,
I pulled them out sometime ago since there were a lot of people using these tutorials but gave me no credit. Not their fault because I forgot to put my name on them. I have changed them and put the links back again.
Hope these help you with scenery making.

Thanks for sharing again.
I've watched your videos and found them very informative.
 
Back
Top