• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Gmax and self shadows

Messages
50
Country
unitedkingdom
Hi, Is there a way that you can get the self shadows into FSX using Gmax ? I know it can be done using 3Ds Max but for the life of me I can't find it in Gmax.

Craig
 
Two things to check...

When creating materials be sure to create FSX materials
mat2.jpg

When exporting be sure the FSX materials option is checked
mat1.jpg
 
You also have to tick the volume shadow down the bottom the window when you create your fsx material
 
Unfortunately that didn't work :( and I'm definitely running in DX10 mode, maybe they missed it out of the SDK for gmax ?

Craig
 
Hi,

It is for sure possible. You need to make sure that your object is manifold as well, else the volume shadows do not work.
 
Just for the sake of leaving no stone unturned...you do have the feature turned on in FSX?
It definitely works, that I know first-hand.:)
 
"Volume Shadow" doesn't have to be checked in order to have self-shadowing on the (exterior) model.

At least that's the case on my model...
 
Very strange, i have it turned on in the sim as i get external shadows, volume shadow doesnt make any difference to me anyways, maybe you need to manifold the objects for interior but you dont seem to for the external model.
 
I gave "Volume Shadows" a try and couldn't see any difference in shadowing. It just greatly increased the filesize of the model file and produced a few warnings upon compilation.
 
Back
Top