I would rather say cryptic questions from gmax each time one attach parts together are the reason, and I don't feel to educate myself to a rocket scientist in order to grasp everything 100%, don't even have time for that
Yesterday I encountered a perfect example of what I'm referring to here. I had a need to Merge an existing object into my currently loaded scene, specifically a virtual cockpit's entire panel frame/glareshield.
During the course of re-editing some of the mesh on the object, even though "hidden" when I sliced and diced some new edges on the top/lower part of the panel frame, some of the glareshield got messed up.
To "fix" this problem, I Merged a copy of this same object from an earlier saved .gmax file, my intention being to simply "delete" the glareshield from the edited object, select/detach the glareshield from the Merged object, then Attach them together and weld the common vertices, and delete the remaining polys of the Merged object.
All proceeded wonderfully
until it was time to Attach the two objects. Had I not been paying attention, I would not have noticed that GMax
oh-so-helpfully created a Multi-Material, no matter which of the three options I chose! I could see this because I had the Material Navigator open on my side monitor, along with the Material Editor.
As soon as I completed the Attach operation, a new Multi-Material was created, even though the two objects obviously had the exact same FSX Material applied!
Since I
knew ahead of time that this was going to happen, I had previously loaded the correct FSX Material into the Material Editor, so I instantly clicked on the Apply button to reassign the correct FSX Material to the object.
So, the point is that because I
knew that this would happen, I managed to correct the assignment before it became a problem...
One of the last steps I take with any Max or GMax project before the "final export/build" is to Merge the last saved .max or .gmax file into a fresh (empty) scene, which will filter out all of the unused/unassigned FSX Materials and Multi-Materials from the Material Navigator/Library...
