• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

gMax exporting text

Messages
299
Have been trying to make a .mdl of a simple text , gave it a GUID and friendly name , but l get the error as per attached .
Is there something l am missing ?
 
Last edited:
Your object is a spline?

Have you tried converting it to ePoly or Mesh to see if that helps.
 
Is there a way for text made in gMax to be self illuminated so it can be visible at night ?
 
If you are making it using the FSX gamepack, then you would need to apply a texture to the Self Illumination slot, in the FSX material.
 
Have tried that in Blinn Basic Parameters with 100% Opacity and it didn't work .
l will try again later . Thanks
 
It possibly needs both a diffuse texture and a self-illumination texture (NOT "Ambient" in the FSX gamepack)

You MUST use a FltSmX Material when creating the New material
 
Back
Top