Hi guys!
I just started my own little project a few weeks ago. Evereything seems to work fine, animating, exporting testing. Gives a cool feeling to fly in my own plane.
BUT: yesterday I started up creating the first textures and painted a little plate using the unwrap-uvw. I created an fsx material and only set the diffuse bitmap.
this is how it looks in gmax:
So, I exported the model and loaded it up in fsx. This is, what came out:
I checked the .dds-file. Evereything's ok, there. So it seems like the UVW-Coordinates getting turned by 180 and then mirrored, because this is exactly, what you would see then.
Has anyone ever experienced this problem? Or found a solution for it?
Did I forget to check something in the materials?
regards, stefan
I just started my own little project a few weeks ago. Evereything seems to work fine, animating, exporting testing. Gives a cool feeling to fly in my own plane.
BUT: yesterday I started up creating the first textures and painted a little plate using the unwrap-uvw. I created an fsx material and only set the diffuse bitmap.
this is how it looks in gmax:
So, I exported the model and loaded it up in fsx. This is, what came out:
I checked the .dds-file. Evereything's ok, there. So it seems like the UVW-Coordinates getting turned by 180 and then mirrored, because this is exactly, what you would see then.
Has anyone ever experienced this problem? Or found a solution for it?
Did I forget to check something in the materials?
regards, stefan

