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GMAX Light Tutorial

You export to x file with the gamepack? It should remove the geometry of attached objects.
 
That sounds ok, but I wanted to double check that you used the gamepack. If you export x file without the gamepack the fs specific things get lost.

Maybe you can share the x file so we can check?
 
I was wondering if it needs "DAY=1; NIGHT=1" since if you attach the effect file without that parameter, it will show both day and night already. If it is need to be seen only night, the parameter "DAY=0; NIGHT=1" is required. This parameter "DAY=1; NIGHT=1" is never meant to be used, may it cause problem during export? I don't know either. Why don't you try it just only attach the effect without any parameters and see how it is?
 
Yes, absolutely. I use gamepack to export the object.

1) create the object
2) convert to editable mesh
3) apply effect via Attach Tool (parameters: DAY=0;NIGHT=1)
4) exported test.x

Here is my test.X file from 3ds.

Thanks in advance for your help
 

Attachments

I was wondering if it needs "DAY=1; NIGHT=1" since if you attach the effect file without that parameter, it will show both day and night already. If it is need to be seen only night, the parameter "DAY=0; NIGHT=1" is required. This parameter "DAY=1; NIGHT=1" is never meant to be used, may it cause problem during export? I don't know either. Why don't you try it just only attach the effect without any parameters and see how it is?

It was only a test purpose, just to see if it works in day and night time conditions.
 
It was only a test purpose, just to see if it works in day and night time conditions.
Try exporting without parameter (no any DAY or NIGHT). Just to check that your parameter is correct. If you can see the effect without parameter then disappear when you add parameter, so the problem should be from parameter.
 
Done, nothing change.

But are you sure the only flag to put in the window is on "Effect"? No "No Crash", "Visibility" and other stuff?
 
I checked the X file and the effect seems to be there. I'll try to check in MCX later.
 
Nope, not yet. Will try soon.
 
Hi,

Yes, I see the effect in MCX. But I also notice that your object has only an attachpoint, no other geometry. Such objects can't be exported to MDL by XtoMDL. You need to add at least some geometry.
 
Mmmmm, could you tell me what do you mean? Because I only created 1 box instead of 3? Can you specify step by step how can I do it? Thanks in advance Arno.
 
Hi,

Yes, but that one box you made becomes the effect. So there are no polygons left in the model. That can't be exported to a MDL file. So for example you can make a polygon that is below the ground or something like that.
 
Can I make a simple plane under the box, or it's mandatory it's under the ground, I mean negative Z axis value.
 
You can also make it under the box, but if you don't want it to be visible you need to hide it somewhere :)
 
Ok, I'll try later and report back. But, why it's needed to draw a second object near the first one with effect attached, due to limited export function to obtain an MDL?
 
Mmmm, maybe I made something wrong, stricly follow those steps, but without succes, I can see the 2 cube (where I attached the effect) and the plane (flickering). Where am I wrong?


1. Make a plane, or box, or whatever...this is a real piece that will show in the sim.

2.Make the poly, or whatever you will use to attach the effect...convert it to editable mesh.

3. At this point, if I'm planning on a dusk-to dawn light, I will clone the editable mesh object. So far we have 3 pieces. one object that will show in the sim, and two editable mesh objects. Let's call them Plane_01, Box_01, and Box_02. The boxes are the editable mesh.

4. Since there are two boxes occupying the same space, you may have to select the second one with the selection list. At any rate, select one of them.

5.Run the attachtool script from the FS Tools menu. Check the "Effects" box ONLY.

6. Select the proper effect to be attached, then in the parameters box, put DAY=0;NIGHT=1. Press the "attach to selected geometry" button.

7. Repeat steps 4 through 6 for the other box, but put DAWN=1;DUSK=1 in the parameters box.

8. Name the file and save it. Run the LOD Name tool to assign a guid to the object (and hence the .mdl).

9. Export the file as an FSX .MDL.
 
You don't attach the effect to the cubes (that is "the real piece that will show in the sim"), you attach it to the poly.
 
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