;--------- WARNING - WARNING - WARNING - WARNING - WARNING - WARNING ---------
;
; This file was automatically generated from G:\gmax\gamepacks\fs2002\Escenarios\SVSA\SVSA_Ground1
; using the MakeMDL tool. Do not edit by hand, re-run the
; tool instead.
;
; generated on 03/19/11 22:03:12
;
;--------- WARNING - WARNING - WARNING - WARNING - WARNING - WARNING ---------
; BGL model for G:\gmax\gamepacks\fs2002\Escenarios\SVSA\SVSA_Ground1
;
; $Header:$
;
;----------------------------------------------------------------------------
;
; Final Status: 58 polys
; Alpha Status: 0 polys
; Light Status: 0 polys
; Library Status: 0 polys
;
; Start Time: 03/19/11 22:03:12
; Stop Time : 03/19/11 22:03:12
;
; Modeling units = 2.0000
; Radius = 1279.9733
; Radius in meters = 1279.9733
; Radius in modeling units = 2560
;
SVSA_Ground1_top label BGLCODE
BGL_BEGIN 0800h ; version = 8.00
TEXTURE_LIST_BEGIN
TEXTURE_DEF TEXTURE_BUILDING , <255,255,255,255>, 12.658565, "CESPED.BMP" ; 0
TEXTURE_DEF TEXTURE_BUILDING , <255,255,255,255>, 12.727922, "TIERRA1.BMP" ; 1
TEXTURE_DEF TEXTURE_BUILDING , <255,255,255,255>, 10.604011, "TIERRA2.BMP" ; 2
TEXTURE_LIST_END
MATERIAL_LIST_BEGIN
MATERIAL_DEF 1.000000,1.000000,1.000000,1.000000, 0.392157,0.392157,0.392157, 0.000000,0.000000,0.000000, 0.000000,0.000000,0.000000, 0.000000 ; 0
MATERIAL_LIST_END
VERTEX_LIST_BEGIN
VERTEX_DEF -232.128021, 0.016000, 467.440033, 0.000000, 1.000000, 0.000000, 3.852932,1.057143 ; 0 part= 1 prim=0
VERTEX_DEF -193.912018, 0.016000, 478.112030, 0.000000, 1.000000, 0.000000, 3.852932,-0.057145 ; 1 part= 1 prim=0
VERTEX_DEF -167.208008, 0.016000, 234.920013, 0.000000, 1.000000, 0.000000, -2.852932,1.057145 ; 2 part= 1 prim=0
VERTEX_DEF -128.992004, 0.016000, 245.592010, 0.000000, 1.000000, 0.000000, -2.852932,-0.057143 ; 3 part= 1 prim=0
VERTEX_DEF -585.488037, 0.016000, 2485.760254, 0.000000, 1.000000, 0.000000, 51.674599,-0.202072 ; 4 part= 1 prim=2
VERTEX_DEF -487.696045, 0.016000, 2513.064209, 0.000000, 1.000000, 0.000000, 51.674599,-3.022405 ; 5 part= 1 prim=2
VERTEX_DEF -191.560013, 0.016000, 543.080017, 0.000000, 1.000000, 0.000000, -3.243311,3.770441 ; 6 part= 1 prim=2
VERTEX_DEF -161.440002, 0.016000, 435.200012, 0.000000, 1.000000, 0.000000, -6.354631,3.770442 ; 7 part= 1 prim=2
VERTEX_DEF -127.584007, 0.016000, 280.200012, 0.000000, 1.000000, 0.000000, -10.754520,4.022405 ; 8 part= 1 prim=2
VERTEX_DEF -122.480011, 0.016000, 446.080017, 0.000000, 1.000000, 0.000000, -6.354631,2.646775 ; 9 part= 1 prim=2
VERTEX_DEF -116.256004, 0.016000, 239.648010, 0.000000, 1.000000, 0.000000, -11.924131,4.022405 ; 10 part= 1 prim=2
VERTEX_DEF -81.240005, 0.024000, 573.816040, 0.000000, 1.000000, 0.000000, -3.245243,0.589274 ; 11 part= 1 prim=2
VERTEX_DEF -81.032005, 0.016000, 284.368011, 0.000000, 1.000000, 0.000000, -10.990687,2.745834 ; 12 part= 1 prim=2
VERTEX_DEF -79.880005, 0.016000, 293.520020, 0.000000, 1.000000, 0.000000, -10.754520,2.646775 ; 13 part= 1 prim=2
VERTEX_DEF -79.352005, 0.024000, 575.088013, 0.000000, 1.000000, 0.000000, -3.225226,0.529339 ; 14 part= 1 prim=2
VERTEX_DEF -77.472008, 0.024000, 576.472046, 0.000000, 1.000000, 0.000000, -3.202188,0.468651 ; 15 part= 1 prim=2
VERTEX_DEF -75.632004, 0.024000, 577.960022, 0.000000, 1.000000, 0.000000, -3.176132,0.408168 ; 16 part= 1 prim=2
VERTEX_DEF -73.856003, 0.024000, 579.544006, 0.000000, 1.000000, 0.000000, -3.147058,0.348845 ; 17 part= 1 prim=2
VERTEX_DEF -72.184006, 0.024000, 581.216064, 0.000000, 1.000000, 0.000000, -3.114967,0.291640 ; 18 part= 1 prim=2
VERTEX_DEF -71.992004, 0.016000, 252.008011, 0.000000, 1.000000, 0.000000, -11.924132,2.745834 ; 19 part= 1 prim=2
VERTEX_DEF -70.640007, 0.024000, 582.952026, 0.000000, 1.000000, 0.000000, -3.079861,0.237509 ; 20 part= 1 prim=2
VERTEX_DEF -69.272003, 0.024000, 584.760010, 0.000000, 1.000000, 0.000000, -3.041740,0.187408 ; 21 part= 1 prim=2
VERTEX_DEF -68.056007, 0.024000, 586.632019, 0.000000, 1.000000, 0.000000, -3.000853,0.140830 ; 22 part= 1 prim=2
VERTEX_DEF -66.944008, 0.024000, 588.560059, 0.000000, 1.000000, 0.000000, -2.957518,0.096687 ; 23 part= 1 prim=2
VERTEX_DEF -65.944000, 0.024000, 590.544006, 0.000000, 1.000000, 0.000000, -2.911848,0.055070 ; 24 part= 1 prim=2
VERTEX_DEF -65.056007, 0.024000, 592.584045, 0.000000, 1.000000, 0.000000, -2.863952,0.016070 ; 25 part= 1 prim=2
VERTEX_DEF -64.280006, 0.024000, 594.672058, 0.000000, 1.000000, 0.000000, -2.813946,-0.020222 ; 26 part= 1 prim=2
VERTEX_DEF -63.624004, 0.024000, 596.800049, 0.000000, 1.000000, 0.000000, -2.761939,-0.053715 ; 27 part= 1 prim=2
VERTEX_DEF -63.144005, 0.016000, 614.952026, 0.000000, 1.000000, 0.000000, -2.279813,-0.202059 ; 28 part= 1 prim=2
VERTEX_DEF -63.080006, 0.024000, 598.960022, 0.000000, 1.000000, 0.000000, -2.708042,-0.084318 ; 29 part= 1 prim=2
VERTEX_DEF -62.800003, 0.016000, 612.712036, 0.000000, 1.000000, 0.000000, -2.342199,-0.194606 ; 30 part= 1 prim=2
VERTEX_DEF -62.688004, 0.024000, 601.184021, 0.000000, 1.000000, 0.000000, -2.651620,-0.111491 ; 31 part= 1 prim=2
VERTEX_DEF -62.544003, 0.016000, 610.424011, 0.000000, 1.000000, 0.000000, -2.405363,-0.184359 ; 32 part= 1 prim=2
VERTEX_DEF -62.448006, 0.024000, 603.464050, 0.000000, 1.000000, 0.000000, -2.592431,-0.134884 ; 33 part= 1 prim=2
VERTEX_DEF -62.392002, 0.016000, 608.104065, 0.000000, 1.000000, 0.000000, -2.468594,-0.171122 ; 34 part= 1 prim=2
VERTEX_DEF -62.352005, 0.024000, 605.776062, 0.000000, 1.000000, 0.000000, -2.531188,-0.154695 ; 35 part= 1 prim=2
VERTEX_DEF -6.256001, 0.016000, 305.248016, 0.000000, 1.000000, 0.000000, -10.990687,0.589276 ; 36 part= 1 prim=2
VERTEX_DEF -3.984000, 0.016000, 305.136017, 0.000000, 1.000000, 0.000000, -11.010747,0.529341 ; 37 part= 1 prim=2
VERTEX_DEF -1.656000, 0.016000, 304.920013, 0.000000, 1.000000, 0.000000, -11.033893,0.468653 ; 38 part= 1 prim=2
VERTEX_DEF 0.696000, 0.016000, 304.600006, 0.000000, 1.000000, 0.000000, -11.060098,0.408169 ; 39 part= 1 prim=2
VERTEX_DEF 3.040000, 0.016000, 304.160004, 0.000000, 1.000000, 0.000000, -11.089334,0.348847 ; 40 part= 1 prim=2
VERTEX_DEF 5.336000, 0.016000, 303.592010, 0.000000, 1.000000, 0.000000, -11.121573,0.291641 ; 41 part= 1 prim=2
VERTEX_DEF 7.552001, 0.016000, 302.896027, 0.000000, 1.000000, 0.000000, -11.156788,0.237510 ; 42 part= 1 prim=2
VERTEX_DEF 9.656000, 0.016000, 302.056030, 0.000000, 1.000000, 0.000000, -11.194950,0.187410 ; 43 part= 1 prim=2
VERTEX_DEF 11.672001, 0.016000, 301.088013, 0.000000, 1.000000, 0.000000, -11.235838,0.140832 ; 44 part= 1 prim=2
VERTEX_DEF 13.616001, 0.016000, 300.016022, 0.000000, 1.000000, 0.000000, -11.279173,0.096689 ; 45 part= 1 prim=2
VERTEX_DEF 15.504001, 0.016000, 298.832031, 0.000000, 1.000000, 0.000000, -11.324843,0.055072 ; 46 part= 1 prim=2
VERTEX_DEF 17.320002, 0.016000, 297.552032, 0.000000, 1.000000, 0.000000, -11.372738,0.016072 ; 47 part= 1 prim=2
VERTEX_DEF 19.064001, 0.016000, 296.168030, 0.000000, 1.000000, 0.000000, -11.422746,-0.020220 ; 48 part= 1 prim=2
VERTEX_DEF 20.728001, 0.016000, 294.688019, 0.000000, 1.000000, 0.000000, -11.474752,-0.053713 ; 49 part= 1 prim=2
VERTEX_DEF 22.312002, 0.016000, 293.120026, 0.000000, 1.000000, 0.000000, -11.528649,-0.084316 ; 50 part= 1 prim=2
VERTEX_DEF 23.792002, 0.016000, 291.440033, 0.000000, 1.000000, 0.000000, -11.584632,-0.111488 ; 51 part= 1 prim=2
VERTEX_DEF 25.168001, 0.016000, 289.656006, 0.000000, 1.000000, 0.000000, -11.642688,-0.134882 ; 52 part= 1 prim=2
VERTEX_DEF 26.432001, 0.016000, 287.776031, 0.000000, 1.000000, 0.000000, -11.702384,-0.154693 ; 53 part= 1 prim=2
VERTEX_DEF 27.592001, 0.016000, 285.824005, 0.000000, 1.000000, 0.000000, -11.763289,-0.171119 ; 54 part= 1 prim=2
VERTEX_DEF 28.648003, 0.016000, 283.808014, 0.000000, 1.000000, 0.000000, -11.824973,-0.184357 ; 55 part= 1 prim=2
VERTEX_DEF 29.600002, 0.016000, 281.760010, 0.000000, 1.000000, 0.000000, -11.887005,-0.194604 ; 56 part= 1 prim=2
VERTEX_DEF 30.464003, 0.016000, 279.680023, -0.000001, 1.000000, 0.000000, -11.948951,-0.202056 ; 57 part= 1 prim=2
VERTEX_DEF 405.368011, 0.016000,-1063.080078, 0.000000, 1.000000, 0.000000, -50.674599,-0.202048 ; 58 part= 1 prim=2
VERTEX_DEF 503.160034, 0.016000,-1035.776123, 0.000000, 1.000000, 0.000000, -50.674599,-3.022381 ; 59 part= 1 prim=2
VERTEX_DEF -180.448013, 0.016000, 429.896027, 0.000000, 1.000000, 0.000000, 3.249643,1.225107 ; 60 part= 1 prim=4
VERTEX_DEF -137.856003, 0.016000, 277.336029, 0.000000, 1.000000, 0.000000, -2.257101,1.225108 ; 61 part= 1 prim=4
VERTEX_DEF -122.480011, 0.016000, 446.080017, 0.000000, 1.000000, 0.000000, 3.249643,-0.699505 ; 62 part= 1 prim=4
VERTEX_DEF -79.880005, 0.016000, 293.520020, 0.000000, 1.000000, 0.000000, -2.257102,-0.699504 ; 63 part= 1 prim=4
VERTEX_LIST_END
; NonAlpha
SVSA_Ground1_NonAlpha label BGLCODE
MATERIAL 0,0 ; <255,255,255,255> CESPED.BMP;;;
DRAW_TRI_BEGIN 0, 4
DRAW_TRI 2, 3, 0 ; poly=57 part=1
DRAW_TRI 1, 0, 3 ; poly=58 part=1
DRAW_TRI_END
MATERIAL 0,1 ; <255,255,255,255> TIERRA1.BMP;;;
DRAW_TRI_BEGIN 4, 56
DRAW_TRI 52, 53, 12 ; poly=29 part=1
DRAW_TRI 4, 6, 8 ; poly=4 part=1
DRAW_TRI 9, 4, 8 ; poly=5 part=1
DRAW_TRI 9, 8, 32 ; poly=6 part=1
DRAW_TRI 1, 0, 24 ; poly=7 part=1
DRAW_TRI 55, 1, 24 ; poly=8 part=1
DRAW_TRI 55, 24, 26 ; poly=9 part=1
DRAW_TRI 55, 26, 28 ; poly=10 part=1
DRAW_TRI 55, 28, 30 ; poly=11 part=1
DRAW_TRI 55, 30, 31 ; poly=12 part=1
DRAW_TRI 55, 31, 29 ; poly=13 part=1
DRAW_TRI 55, 29, 27 ; poly=14 part=1
DRAW_TRI 55, 27, 25 ; poly=15 part=1
DRAW_TRI 55, 25, 23 ; poly=16 part=1
DRAW_TRI 55, 23, 22 ; poly=17 part=1
DRAW_TRI 55, 22, 21 ; poly=18 part=1
DRAW_TRI 55, 21, 20 ; poly=19 part=1
DRAW_TRI 55, 20, 19 ; poly=20 part=1
DRAW_TRI 55, 19, 18 ; poly=21 part=1
DRAW_TRI 55, 18, 17 ; poly=22 part=1
DRAW_TRI 55, 17, 16 ; poly=23 part=1
DRAW_TRI 55, 16, 14 ; poly=24 part=1
DRAW_TRI 55, 14, 13 ; poly=25 part=1
DRAW_TRI 55, 13, 12 ; poly=26 part=1
DRAW_TRI 53, 54, 55 ; poly=27 part=1
DRAW_TRI 7, 3, 5 ; poly=2 part=1
DRAW_TRI 6, 15, 8 ; poly=3 part=1
DRAW_TRI 7, 2, 3 ; poly=1 part=1
DRAW_TRI 50, 51, 12 ; poly=31 part=1
DRAW_TRI 49, 50, 12 ; poly=32 part=1
DRAW_TRI 48, 49, 12 ; poly=33 part=1
DRAW_TRI 47, 48, 12 ; poly=34 part=1
DRAW_TRI 46, 47, 12 ; poly=35 part=1
DRAW_TRI 45, 46, 12 ; poly=36 part=1
DRAW_TRI 44, 45, 12 ; poly=37 part=1
DRAW_TRI 43, 44, 12 ; poly=38 part=1
DRAW_TRI 42, 43, 12 ; poly=39 part=1
DRAW_TRI 41, 42, 12 ; poly=40 part=1
DRAW_TRI 40, 41, 12 ; poly=41 part=1
DRAW_TRI 39, 40, 12 ; poly=42 part=1
DRAW_TRI 38, 39, 12 ; poly=43 part=1
DRAW_TRI 37, 38, 12 ; poly=44 part=1
DRAW_TRI 36, 37, 12 ; poly=45 part=1
DRAW_TRI 35, 36, 12 ; poly=46 part=1
DRAW_TRI 34, 35, 12 ; poly=47 part=1
DRAW_TRI 34, 12, 11 ; poly=48 part=1
DRAW_TRI 33, 34, 11 ; poly=49 part=1
DRAW_TRI 33, 11, 10 ; poly=50 part=1
DRAW_TRI 32, 33, 10 ; poly=51 part=1
DRAW_TRI 32, 10, 7 ; poly=52 part=1
DRAW_TRI 32, 7, 5 ; poly=53 part=1
DRAW_TRI 32, 5, 9 ; poly=54 part=1
DRAW_TRI 53, 55, 12 ; poly=28 part=1
DRAW_TRI 51, 52, 12 ; poly=30 part=1
DRAW_TRI_END
MATERIAL 0,2 ; <255,255,255,255> TIERRA2.BMP;;;
DRAW_TRI_BEGIN 60, 4
DRAW_TRI 2, 0, 1 ; poly=55 part=1
DRAW_TRI 3, 2, 1 ; poly=56 part=1
DRAW_TRI_END
BGL_END
BGL_RETURN
;--------- WARNING - WARNING - WARNING - WARNING - WARNING - WARNING ---------
;
; This file was automatically generated from G:\gmax\gamepacks\fs2002\Escenarios\SVSA\SVSA_Ground1
; using the MakeMDL tool. Do not edit by hand, re-run the
; tool instead.
;
; generated on 03/19/11 22:03:12
;
;--------- WARNING - WARNING - WARNING - WARNING - WARNING - WARNING ---------