• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

FS2004 Gmax model texture splice?

Messages
629
Country
unitedstates
So I have this here building I made in gmax of my terminal.

I was wondering if there is anyway to cut the face into two (2) parts so my texture will not look stretched like saran wrap trying to cover a bowl of leftover food? Or is this all in the UVW mapping and not in the Unrap UV Map? I guess just provide me with a few steps and I will be most grateful!


I am still a noob, and thanks to Jim for giving me a link to the window texture!

iwaterminal.jpg


iwaterminal2.jpg
 
Hi,

I think you have two options here.

The first is to use the texture mapping to repeat your texture. If you tile it twice along the wall it will probably look better already. You don't need to slice anything in that case.

The second option is to divide the polygon in two polygons. After that you can apply a separate texture to each of them.
 
Back
Top