bgl_riff_start__20_Meter_Cube label BGLCODE
db 'B','G','L',' '
dd bgl_riff_end__20_Meter_Cube - $ - 4
LOD_0__20_Meter_Cube label BGLCODE
; NonAlpha
_20_Meter_Cube_NonAlpha label BGLCODE
; Node 1 - MasterScale transform:
BGL_SET_MATRIX_INDIRECT 0
; Here's the controll!!!!!!!!!!!!!!!!!!!!!!!!
IFIN1 _MyExit, RBIAS1, 0, 2000d
BGL_CALL_32 _20_Meter_Cube_MasterScale_1 ; Node 1 - MasterScale
_MyExit label BGLCODE
BGL_END
BGL_RETURN
_20_Meter_Cube_MasterScale_1 label BGLCODE
; Node 2 - MasterUnitConversion transform:
BGL_SET_MATRIX_INDIRECT 1
; Node 3 - RotateAroundX transform:
BGL_SET_MATRIX_INDIRECT 2
MATERIAL 0 ; <88,199,225,255>
DRAW_TRI_BEGIN 0, 24
DRAW_TRI 2, 7, 18 ; poly=1 part=4
DRAW_TRI 18, 13, 2 ; poly=2 part=4
DRAW_TRI 5, 16, 21 ; poly=3 part=4
DRAW_TRI 21, 10, 5 ; poly=4 part=4
DRAW_TRI 1, 12, 15 ; poly=5 part=4
DRAW_TRI 15, 4, 1 ; poly=6 part=4
DRAW_TRI 14, 20, 23 ; poly=7 part=4..........