Good day,
The situation is as follows:
I have a scenery, with a gmax photo polygon as base.
Up till now, I was using a photoscenery with ca. 1m/px resolution, arranged in 2x5 texture sheet distribution (fig.1)
However, I managed to obtain new data, that are approx. 4 times more precise. I have prepared 10 texture sheets with same location as the previous ten sheets, only they are now 4096 instead of 1024 resolution. Now since I am (fairly) certain that FS9 will not be happy about that size of texture sheets, I have taken to disect one of the original squares, first into 4*4 pattern, and then one of the children squares further into 4*4, for demonstration in FS, and gmax itself. (fig.2)
Although to do this again for the whole plane would be very cumbersome. So I was thinking, was there a smarter way? A function of sorts, that will allow me to divide my planes into quarters?
The situation is as follows:
I have a scenery, with a gmax photo polygon as base.
Up till now, I was using a photoscenery with ca. 1m/px resolution, arranged in 2x5 texture sheet distribution (fig.1)
However, I managed to obtain new data, that are approx. 4 times more precise. I have prepared 10 texture sheets with same location as the previous ten sheets, only they are now 4096 instead of 1024 resolution. Now since I am (fairly) certain that FS9 will not be happy about that size of texture sheets, I have taken to disect one of the original squares, first into 4*4 pattern, and then one of the children squares further into 4*4, for demonstration in FS, and gmax itself. (fig.2)
Although to do this again for the whole plane would be very cumbersome. So I was thinking, was there a smarter way? A function of sorts, that will allow me to divide my planes into quarters?



