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Hi everyone !
I have a problem using gmax. In fact, i can't export my project to a mdl file because the number of polygon is bigger than 65k. It's a plane for fsx.
Someone have a idea ?
thx.


But its with models in the 400,000 polygon ranges...

It's actually not a limit of the FS. If your model gets too complex, the Gmax Exporter runs out of memory, hence fails to export. I ran into this problem at about 220,000 polygons (2GB RAM), Bill had this problem at ~400,000 polys. If you have sufficient memory (and both windows and gmasx can handle it), there shouldn't be any problem.
Vitus


However, the point of having the textures loaded into RAM is a valid one, because they do take up a lot of memory!
The simple solution is to save your scene in wireframe mode, close Max/GMax, then restart the program, load your file, then export. Since no textures were loaded, less memory is consumed!
I've sometimes had to do precisely this in order to get a successful export of a model which was "heavy in textures..."

I used to ask for exporters, Tom....![]()


Well. if they ain't gonna do us one after the product ships, we better let them know now!![]()