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I followed the instructions in the SDK for chrome to what I figured to be correct and with my test cube the surface was a shinny grey but not chrome hoping to what I thought would be just an image issue. I made my actual model and followed the instructions, I addressed the textures to the correct paths Specular and Chrome ( box_Specular. PSD ect) then place them in the material editor as shown in the SDK manual. I noticed in the example the reflection image was in DDS but gmax would not accept it as well for the Fresnel ramp I made a home made one using a gradiant of the same hues I used in the specular map.I did not place a bump image as i do not have one. When the model shows in FSX the texture only showed the diffuse map a grey dull box and neither the specular nor the alpha. Are the settings correct as in these SS? I am going bald from the constant hair pulling over this project by the way. Thanks Dreamer
