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Hi,
I added breathing effects to my FSDS modeled whales. Here what I have done :
But for the second one, problem : in FSX it have the first model texture! However the second model have the wright texture in MCX and in FSX when installed as static object with InstantScenery...
Did I have to "purge" Gmax and how to do that?
Thanks.
I added breathing effects to my FSDS modeled whales. Here what I have done :
- Export my FSDS MDL in *.3DS file with MCX.
- Import *.3DS file in Gmax+FSTools.
- Apply GUID, smooth, animate my model and export the new MDL.
But for the second one, problem : in FSX it have the first model texture! However the second model have the wright texture in MCX and in FSX when installed as static object with InstantScenery...
Did I have to "purge" Gmax and how to do that?
Thanks.
