Milton_Shupe
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Having completed the B-26B Martin Marauder project, I am making the gmax source available for those who want to mod it for a different version, or do an FSX/P3D native project.
I have a Blender user who wishes to mod it for a short-wing version. We are however having trouble getting a good conversion. Best results have been with converting the .mdl file using mdlconverterx but that still leaves a bunch of animated parts out in left field.
Is there a process available to get gmax 1.2 source to Blender while maintaining much of the project's properties, animations, mapping, etc.
I am attaching my gmax source and the .mdl file here for anyone who has the tools and would like to give it a go. Or, if you would like to use this to create a native FSX/P3D project, that is fine too.
Thanks for any insight or help you can give us. It is greatly appreciated.
EDIT: Will have to post the .mdl file separately due to size I guess.
I have a Blender user who wishes to mod it for a short-wing version. We are however having trouble getting a good conversion. Best results have been with converting the .mdl file using mdlconverterx but that still leaves a bunch of animated parts out in left field.
Is there a process available to get gmax 1.2 source to Blender while maintaining much of the project's properties, animations, mapping, etc.
I am attaching my gmax source and the .mdl file here for anyone who has the tools and would like to give it a go. Or, if you would like to use this to create a native FSX/P3D project, that is fine too.
Thanks for any insight or help you can give us. It is greatly appreciated.
EDIT: Will have to post the .mdl file separately due to size I guess.







