The issue appears to be the way FSX displays ground polys in top down view.
On my system, at least, in top down view with only the single (southern) poly in the compile, it disappeared whenever I tried to zoom below a point where the width of the poly was > about 10% of the screen. In cockpit view and tower views, the poly was solidly displayed even with the eye-point only a foot or so above the surface.
I have noticed a similar effect on other ground polys. I have no idea what causes it. (I'm just thankful the display is OK in most/all other view modes.)
That being said, I did discover an issue with texture scaling. It doesn't appear to be involved in this issue. I suspect it would only affect the display if the texture has mipmaps.
Please check whether this is consistent with your systems.
Don
On my system, at least, in top down view with only the single (southern) poly in the compile, it disappeared whenever I tried to zoom below a point where the width of the poly was > about 10% of the screen. In cockpit view and tower views, the poly was solidly displayed even with the eye-point only a foot or so above the surface.
I have noticed a similar effect on other ground polys. I have no idea what causes it. (I'm just thankful the display is OK in most/all other view modes.)
That being said, I did discover an issue with texture scaling. It doesn't appear to be involved in this issue. I suspect it would only affect the display if the texture has mipmaps.
Please check whether this is consistent with your systems.
Don





