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Hi,
When generating GPs for V5 using ADE v1.79.7417, and I add a bump texture without material settings, the default result is the GP using the diffuse (day) texture as emissive, therefore the textures are bright at night. Problem goes away if I create a dark LM texture, but I double the size of my texture package (by having to carry the extra LMs). This does not happen if I dont use a bump map.
Is there a way for me to tweak this so that by default there is no emissive texture unless I specify it?
Thanks,
David
When generating GPs for V5 using ADE v1.79.7417, and I add a bump texture without material settings, the default result is the GP using the diffuse (day) texture as emissive, therefore the textures are bright at night. Problem goes away if I create a dark LM texture, but I double the size of my texture package (by having to carry the extra LMs). This does not happen if I dont use a bump map.
Is there a way for me to tweak this so that by default there is no emissive texture unless I specify it?
Thanks,
David

