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P3D v4 GP Immersive Defaults

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us-texas
Hi,

When generating GPs for V5 using ADE v1.79.7417, and I add a bump texture without material settings, the default result is the GP using the diffuse (day) texture as emissive, therefore the textures are bright at night. Problem goes away if I create a dark LM texture, but I double the size of my texture package (by having to carry the extra LMs). This does not happen if I dont use a bump map.

Is there a way for me to tweak this so that by default there is no emissive texture unless I specify it?

Thanks,
David
 
You could develop a custom material that does what you want.

As to a dark _LM texture doubling your texture package size, wouldn't a 32x32 texture do the trick?
 
Just don't make any texture smaller than that in a DXT format - that makes some computers crash. I make all textures smaller than 64 x 64 in 256 color format, just in case.
 
Actually I did what Don stated, made them 32x32 and it worked fine. Would prefere to do away with it, but I can live with it.

Thanks!
 
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