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Hi,
on avsim I've found a grass texture enanchment for FS. Basically it's a dark texture with alpha channel with little "strips" b&w. I think it will used as bump mapping. If I would do the same thing with gmax, have I to assign a bump mapping to my object? Have I to place it to the same layer of my ground? Anyone tryied this technique?
on avsim I've found a grass texture enanchment for FS. Basically it's a dark texture with alpha channel with little "strips" b&w. I think it will used as bump mapping. If I would do the same thing with gmax, have I to assign a bump mapping to my object? Have I to place it to the same layer of my ground? Anyone tryied this technique?



