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Hi,
I have created a set of ramp ground markings using a "planar" style object model, with a short ground offset (.05m). This works well during the day, but at night the decal becomes totally black, and ramp lighting has no effect on it. If I add any emmisive coloring using MCX (even a dark gray), it just recycles the diffuse texture as a light map at night, essentially becoming a neon sign on the ground.
Now if I try adding a light map (environment texture), it seems to work well except that the edges of the transparency alpha become white bright.
Any ideas of what to try? It really seems like a light map is the best solution except for the edge issues on the transparency (alpha transition).
Note: I am not using a specular nor a dedicated Albedo texture for this.
Thanks!
David
I have created a set of ramp ground markings using a "planar" style object model, with a short ground offset (.05m). This works well during the day, but at night the decal becomes totally black, and ramp lighting has no effect on it. If I add any emmisive coloring using MCX (even a dark gray), it just recycles the diffuse texture as a light map at night, essentially becoming a neon sign on the ground.
Now if I try adding a light map (environment texture), it seems to work well except that the edges of the transparency alpha become white bright.
Any ideas of what to try? It really seems like a light map is the best solution except for the edge issues on the transparency (alpha transition).
Note: I am not using a specular nor a dedicated Albedo texture for this.
Thanks!
David


