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Hello,
I am currently working on a very nice airport project that is nearly finished. But what is on my mind is compatibility to P3D (V2).
I have quite high resolution ground polys made which work fine with FSX. I did them using the very old fs2002 gamepack. As far as I know this technique still provides the best result so far although I have read somewhere that P3D V2 does not support these ground polys.
Well, they are displayed correctly in P3D. But there is one thing: the wheels of the planes and also 3D objects sink into the polys which float in layers 1-5 cm over ground. Not really bad, but the problem is that objects, clouds, plane etc. cannot cast any shadows on them.
What I would try next is to create a landable platform which is located at the highest layer's vertical location...but that does not effect the hight of the 3D objects unfortunately.
Has anybody made similar experience? And can you suggest any more elegant solutions maybe?
Any hint & help appreciated
Best,
Arne
I am currently working on a very nice airport project that is nearly finished. But what is on my mind is compatibility to P3D (V2).
I have quite high resolution ground polys made which work fine with FSX. I did them using the very old fs2002 gamepack. As far as I know this technique still provides the best result so far although I have read somewhere that P3D V2 does not support these ground polys.
Well, they are displayed correctly in P3D. But there is one thing: the wheels of the planes and also 3D objects sink into the polys which float in layers 1-5 cm over ground. Not really bad, but the problem is that objects, clouds, plane etc. cannot cast any shadows on them.
What I would try next is to create a landable platform which is located at the highest layer's vertical location...but that does not effect the hight of the 3D objects unfortunately.
Has anybody made similar experience? And can you suggest any more elegant solutions maybe?
Any hint & help appreciated
Best,
Arne
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