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Hey everyone,
Currently doing some modelling work after a long break, I've created a ground poly in 3DS max. When applying textures to the object (.bmp files 24 bit) they appeared black until I added a UV Map modifier over it (never happened to me before). I then exported it as a .x file and opened it in MCX using the Ground Polygon Wizard, textures appeared fine with no errors (see attached picture) and exported it. Opening it in FSX the entire ground poly is black (see attached picture) and I'm unclear on how to fix it.
Also how to I hide/remove the default taxiways? I presume either deleting them or moving them over the taxiways I have created.
Cheers
DPG
p.s. sorry if my explanation is a bit unclear, not sure how to word it
Currently doing some modelling work after a long break, I've created a ground poly in 3DS max. When applying textures to the object (.bmp files 24 bit) they appeared black until I added a UV Map modifier over it (never happened to me before). I then exported it as a .x file and opened it in MCX using the Ground Polygon Wizard, textures appeared fine with no errors (see attached picture) and exported it. Opening it in FSX the entire ground poly is black (see attached picture) and I'm unclear on how to fix it.
Also how to I hide/remove the default taxiways? I presume either deleting them or moving them over the taxiways I have created.
Cheers
DPG
p.s. sorry if my explanation is a bit unclear, not sure how to word it
