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ADE Ground poly displaying weirdly

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27
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france
Hey, I have a little with ground poly, which I wanted to use to do gate markings. I have a 1024*1024 file with a lot of numbers and I have selected one for the poly :
Screenshot_56.png
Screenshot_57.png

And it display like this in the sim :
Screenshot_54.png

I have attached the project + the texture so you can see.
Hope it is resovable ;)

Thanks,
Bastien
 

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Hi,

Your 32 bit texture is not in an FS compatible format. I loaded it into DXTBmp and re-saved it, still as a 32 bit texture. The GP now displays fine:

ade_gp_fixed.jpg
 
?? DXTBMP can create DDS files, as well as DXT1 and DXT3 BMP files. If you have no grayscale alpha channels (i.e. partially transparent areas) then DXT1 may be most efficient but DDS works OK too. If you do plan on partially transparent areas then DDS format is fine. A 32 bit format as you had originally is usually overkill for these scenery bitmap files.
 
As a rule it is
enter your batch file in ImageTool
To select
DTX1 for an opaque material
Or
DTX5 for translucent material
Save as DDS

That's 95% of the time :)
 
Let's not get too many instructors here.

If you are using DXTbmp, then load your 32-bit file and just save as DXT1 in your ADE Textures folder.

If using Imagetool, again load the 32-bit file, using Format under the Image menu change the format to DXT1 and save in your ADE Textures folder.

There's no need for batch processing.
 
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