Hi again:
I shall maintain the suspense already in progress, so the OP can maintain (some) of the element of surprise when released.
I assume the FS9 'default' airport that the OP loaded in ADE9x is rendered using FS9
default terrain mesh and other BGL files.
The FS9 Default ARP Altitude in AB926140.bgl for that RWY-18/36 is
319.430 Meters AMSL according to ADE9x.
The FS9 Default RWY-36 Start
Terrain Altitude in DW120N90.bgl for that RWY is 304.0 Meters AMSL according to TMFViewer.
The FS9 Default RWY-18 Start
Terrain Altitude in DW120N90.bgl for that RWY is 320.0 Meters AMSL according to TMFViewer.
RWY Wheel sinking may vary according to Altitude AMSL assigned to vertices of the SCASM Area16N Flatten Polygon.
RWY Wheel sinking occurs if Altitude AMSL assigned to the SCASM Area16N Flatten Polygon is less than the ARP.
RWY Wheel sinking may occur if Altitude AMSL assigned to '
_ALT' or '
_TER' BGLs in Scenery\World\Scenery is less than the ARP.
http://web.archive.org/web/20181108.../20268/l/210825-what-bgl-files-can-ade-create
RWY Wheel sinking may occur if Altitude AMSL assigned to a "G-Poly" BGL exceeds that of the ARP ...and the Area16N Flatten.
337.4132 Meters G-Poly (-) 320.0000 Meters FS9 Default RWY-18 Start Location = 17.4132 Meters
AGL to FS9 Terrain DEM
337.4132 Meters G-Poly (-) 304.0000 Meters FS9 Default RWY-36 Start Location = 33.4132 Meters
AGL to FS9 Terrain DEM
Personally, I would not use anything over 320 Meters AMSL for a matching Altitude of the ARP, Area 16N Flatten, and G-Poly.
RWY wheel sinking occurs if Altitude AMSL assigned to the SCASM Area16N Flatten Polygon is below
319.430 Meters.
320.0000 Meters
Terrain (-) 319.430 Meters
ARP =
0.57 Meters
With a
320.0000 Meter AMSL flatten, there may be a
0.57 Meter embankment in the terrain outside the NW end of the RWY.
320.0000 Meters
Terrain (-) 304.000 Meters
Terrain =
16.0 Meters
With a
320.0000 Meter AMSL flatten, there will be up to a
16.0 Meter embankment in terrain
outside the RWY 18/36 axis.
I hope I got all this typed correctly at this late hour, for your consideration.
PS: To make your local FS9 terrain "As Real As It Gets", you can use SBuilder to make
sloped LWM-3 flattens for blending etc.
SBuilder Help > {Search} tab >
query string: Flatten > LWM Scenery >
LWM tilted polygons
GaryGB