jtanabodee
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Hi Arno,
I am making ground poly with native P3d material. But I found the problem of flickering. It is my old project of VTBS, the file is in Gmax. So, I need to export as fsx mdl first. Then I change the material properties in MCX. Put Zbias to -1,-2-3 .... Then save it to p3dv4 mdl. I use GPW to make ground poly. Everything went well except the ground poly keeps flikering. I use the same zbias level more than once. Is that an issue? Since the position of the mdl's that I use the same zbias is not in the same place. I have been trying to solve this issue for at least 2 weeks, nothing changes. The airport is flatten in the same level as the airport height in ADE. Flatten polygon is one big piece cover all the airport. I will provide the files for you later to check if you wish.
Thanks,
Tic
I am making ground poly with native P3d material. But I found the problem of flickering. It is my old project of VTBS, the file is in Gmax. So, I need to export as fsx mdl first. Then I change the material properties in MCX. Put Zbias to -1,-2-3 .... Then save it to p3dv4 mdl. I use GPW to make ground poly. Everything went well except the ground poly keeps flikering. I use the same zbias level more than once. Is that an issue? Since the position of the mdl's that I use the same zbias is not in the same place. I have been trying to solve this issue for at least 2 weeks, nothing changes. The airport is flatten in the same level as the airport height in ADE. Flatten polygon is one big piece cover all the airport. I will provide the files for you later to check if you wish.
Thanks,
Tic