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Judging by the new sceneries that have come out it looks like major developers are not using the old-fashined way of creating aprons/runway etc with a 3d model created in some third party 3d software, instead they use the in-sim tools to create airport layouts, like Aprons (in the scenery editor), Painted Lines etc. The question is, have ground polygons become obsolete in the way that we know them from P3D/FSX, or are they still a thing and scenery developers should still make it the old way instead of opting for the new way of placing each line/apron by hand inside of the simulator using its tools.




