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Hi,
I have been experimenting with Ground Polys with my own textures. I've read through all the manuals but something eludes me.
When applying a texture to a ground poly (in this case a runway) is there no way to precisely align it? For example the rotate tool only seems to work in large increments meaning I get this sort of thing going on:
Obviously over the length of the entire runway this small offset becomes huge so it won't do. What am I doing wrong? (Note the pink line is just for my reference in the sim, it doesn't mean anything here)
Also, am I correct in thinking this is the correct way to go about texturing the object? I have a 1024x1024 texture file set in the Texture_Def.txt to display as 45m square since 45m is the width of my runway. I then align it to the bottom of my runway and it seems to tile the entire length which is what I'm after.
Thanks
I have been experimenting with Ground Polys with my own textures. I've read through all the manuals but something eludes me.
When applying a texture to a ground poly (in this case a runway) is there no way to precisely align it? For example the rotate tool only seems to work in large increments meaning I get this sort of thing going on:
Obviously over the length of the entire runway this small offset becomes huge so it won't do. What am I doing wrong? (Note the pink line is just for my reference in the sim, it doesn't mean anything here)
Also, am I correct in thinking this is the correct way to go about texturing the object? I have a 1024x1024 texture file set in the Texture_Def.txt to display as 45m square since 45m is the width of my runway. I then align it to the bottom of my runway and it seems to tile the entire length which is what I'm after.
Thanks
